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The really crazy play would be to somehow keep the connections to clients alive during the restart, that way it works with any client. That sounds... highly complicated, though.
@John-Paul-R That's an interesting idea, could work by emulating keep alive packets, though it'd require a separate program to send them while the server starts or the keep alive packets would have to be sent early.
I've seen this feature on some servers before, I guess it would be better if players haven't to reconnect by themselves
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