diff --git a/Scripts/files/ChangeLog.txt b/Scripts/files/ChangeLog.txt index f73fe28..c03c603 100644 --- a/Scripts/files/ChangeLog.txt +++ b/Scripts/files/ChangeLog.txt @@ -31,6 +31,7 @@ Version 2.8.1 *thanks to luna, updates to fix the storing of messages even if comm sounds are off. They store now regardless of sound setting. *Thanks to Luna: fixed it so that purring softly, as sent by people, doesn't trigger the felo purring. *Thanks to Luna, streamlined some of the felo code slightly +*minor fix to ships.set Version 2.8 We got rid of some bari combat sounds that only seemed to trigger sometimes. In the name of not having a ton of sounds for one function, we got rid of several repair sounds. diff --git a/Scripts/ship.set b/Scripts/ship.set index 4c42943..81582ca 100644 --- a/Scripts/ship.set +++ b/Scripts/ship.set @@ -331,11 +331,13 @@ #Play {Star Conquest\Ship\Misc\EnterDucts*2.wav} @Vol}} {} #Trigger {The computer reports that * "*" has jumped into the sector.} { -#Sub {%1 %2 has jumped into the sector.}; +#gagline voice; +#say {%1 %2 has jumped in.} voiceOnly; #if {@silent = 1} { #Play {Star Conquest\Ship\Move\EnterSector1.wav} @Vol}} {} #Trigger {The computer reports that * "*" has jumped out of the sector.} { -#Sub {%1 %2 has jumped out of the sector.}; +#gagline voice; +#say {%1 %2 has jumped in.} voiceOnly; #if {@silent = 1} { #Play {Star Conquest\Ship\Move\ExitSector1.wav} @Vol}} {}