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SFP.pwn
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/*
======================= SERVER FOR PILOTS =======================
by: Kristijan Stipić
Date: 01.08.2012. (started)
Links:
http://balkan-samp.com/forum/index.php?topic=61961.0
http://balkan-samp.com/forum/index.php?topic=70336.0
*/
#tryinclude "a_samp"
#tryinclude "a_mysql"
#tryinclude "vehicles"
#tryinclude "jezik"
#tryinclude "sscanf2"
#tryinclude "flood"
#tryinclude "foreach"
#tryinclude "YSI\y_commands"
#tryinclude "YSI\y_master"
#tryinclude "YSI\y_ini"
#define SQL_HOST "127.0.0.1"
#define SQL_KORISNIK "root"
#define SQL_LOZINKA ""
#define SQL_BAZA "sfp"
#undef MAX_PLAYERS
#define MAX_PLAYERS (50)
#define MAXAFK (900) // 15 minuta
#define CAR_BAZA ("Cars/%d.ini")
#define AVIO_BAZA ("Aviokompanije/%d.ini")
#define EVIDENCIJA_ADMINA ("Evidencija/AdminKomande.log")
#define EVIDENCIJA_PRIJAVA ("Evidencija/Prijave.log")
#define EVIDENCIJA_PORUKA ("Evidencija/PrivatnePoruke.log")
#define EVIDENCIJA_ADMIN_CHAT ("Evidencija/AdminChat.log")
#define EVIDENCIJA_NOVAC_SLANJE ("Evidencija/SlanjeNovca.log")
#define EVIDENCIJA_CHEATERS ("Evidencija/CheatLog.log")
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define RELEASED(%0) \
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
#define HOLDING(%0) \
((newkeys & (%0)) == (%0))
#define randomEx(%0,%1) \
(random((%1) - (%0)) + (%0)) // randomEx(minimalno,maksimalno)
#define Freeze(%0,%1) \
TogglePlayerControllable((%0), !(%1))
#define MAX_LOGIN_POKUSAJA (3)
#define MAX_FUEL (100)
#define MAX_HOUSES (1500)
#define INVALID_HOUSE_ID (-1)
#define MAX_CARS (1000)
#define INVALID_CAR_ID (-1)
#define MAX_XMASTREES (100)
#define MAX_SNOW_OBJECTS (5)
#define UPDATE_INTERVAL (750)
#define MAX_AIRLINES (6)
#define TEXT_VRIJEME (15)
#define siva "{B4B4B4}"
#define error "{F50000}"
#define bijela "{FFFFFF}"
#define zuta "{FFFF00}"
#define ljubicasta "{A000FF}"
#define zelena "{00FF3C}"
#define narancasta "{FF6E00}"
#define TEAM_CIVILNI_PILOTI 0xFFFFFFFF
#define TEAM_MEDICINSKI_PILOTI 0xBEBEBEFF
#define TEAM_VOJNI_PILOTI 0xFF9600FF
#define TEAM_TAXI 0xEBFF00FF
#define TEAM_KAMIONI 0x007DFFFF
#define TEAM_MOREPLOVAC 0x00FFF0FF
enum _BAZA_PODATAKA_
{
ID,
Nick[MAX_PLAYER_NAME],
Email[50],
Lozinka[200],
Spol,
Grupa,
Iskljucen,
Preporuka,
Admin,
Novac,
Bodovi,
Bodovi_[3],
Radio[3],
Ubrzanje[3],
Sati,
Minute,
Zadnji_Login,
Kljuc_Kuca,
Kljuc_Vozilo[3],
Registracija,
Logiran,
Tankirao[2],
Popravio[2],
Smrt,
Prekid,
Upozorenja,
Pohvale,
Float:Pozicija[3],
Vip,
HouseSpawn,
Vlasnik_Kompanije,
Vip_Vrijeme,
Fix,
Fill,
AvioSpawn,
AirlineUgovor,
Shamal,
Dodo,
Beagle,
Hydra,
Nevada,
At400s,
Andromada,
Float:trenutnaX,
Float:trenutnaY
};
enum _KUCA_BAZA_
{
ID,
Float:h_Pi[3],
Float:h_In[3],
h_Vlasnik[MAX_PLAYER_NAME],
h_Locked,
h_Cijena,
h_Vw,
h_Int
};
enum _CAR_BAZA_
{
ID,
v_Vlasnik[MAX_PLAYER_NAME],
Float:v_Pos[4],
v_Cijena,
v_Model,
v_Locked,
v_Boja[2],
v_PaintJob,
v_Airline,
v_Posao
};
enum XmasTrees
{
XmasTreeX,
Float:XmasX,
Float:XmasY,
Float:XmasZ,
XmasObject1,
XmasObject2,
XmasObject3,
XmasObject4,
XmasObject5,
XmasObject6,
XmasObject7,
XmasObject8,
XmasObject9,
XmasObject10
};
enum _AVIO_KOMPANIJE_
{
ID,
av_Vlasnik[MAX_PLAYER_NAME],
av_Ime[24],
av_Zaposlenik_1[MAX_PLAYER_NAME],
av_Zaposlenik_2[MAX_PLAYER_NAME],
av_Zaposlenik_3[MAX_PLAYER_NAME],
av_Zaposlenik_4[MAX_PLAYER_NAME],
av_Zaposlenik_5[MAX_PLAYER_NAME],
av_Baza,
av_Novac,
Float:av_Spawn[4],
av_Bodovi,
av_Vozilo[15],
av_Upgrade,
av_Zaposlenik_6[MAX_PLAYER_NAME],
av_Zaposlenik_7[MAX_PLAYER_NAME],
av_Zaposlenik_8[MAX_PLAYER_NAME],
av_Zaposlenik_9[MAX_PLAYER_NAME],
av_Zaposlenik_10[MAX_PLAYER_NAME],
av_Inicijali[5]
};
enum _TDINFO_
{
_TD@INFO[256],
_TD@PRIKAZANI[256],
_TD@TIMER,
Text:_TD@TEXTDRAW,
_TD@BROJAC,
_TD@BRZINA,
_TD@KORAK
};
new
PlayerInfo[MAX_PLAYERS][_BAZA_PODATAKA_], Data[50], FailLogin[MAX_PLAYERS char], bool:posao[MAX_PLAYERS char], CP[MAX_PLAYERS], bool:snowOn[MAX_PLAYERS char],
bool:PlayerLogin[MAX_PLAYERS char], Team[MAX_PLAYERS char], bool:playerSmrt[MAX_PLAYERS char], LOCAL_TIMER, TIMER_LOAD[MAX_PLAYERS], Treepos[MAX_XMASTREES][XmasTrees], cTime,
PlayerText:TABLA[13][MAX_PLAYERS], Float:Udaljenost[MAX_PLAYERS][3], Gorivo[MAX_VEHICLES], TIMER_GORIVO[MAX_VEHICLES], Bonus[MAX_PLAYERS char], snowObject[MAX_PLAYERS][MAX_SNOW_OBJECTS],
Text:INFO_BOX[MAX_PLAYERS][2], info_box[MAX_PLAYERS char], online_sec[MAX_PLAYERS char], Text:Sat, sat_ = (0), min_ = (0), work_vehicle[MAX_PLAYERS] = (-1), av_call_avio[MAX_PLAYERS char],
zadnje_vozilo[MAX_PLAYERS] = (-1), upozorenje[MAX_PLAYERS char] = (0), bool:mute[MAX_PLAYERS char] = (false), inhouse[MAX_PLAYERS], av_call_time[MAX_PLAYERS char], Float:RUTA_DUZINA[MAX_PLAYERS],
bool:freeze[MAX_PLAYERS char], Float:SPEC_POS[MAX_PLAYERS][3], SPEC_VW[MAX_PLAYERS], SPEC_INT[MAX_PLAYERS char], bool:IsSpecing[MAX_PLAYERS char], updateTimer[MAX_PLAYERS char], PlayerText:con__,
bool:IsBeingSpeced[MAX_PLAYERS char], spectatorid[MAX_PLAYERS], bool:block_pm[MAX_PLAYERS char], bool:nevidljiv[MAX_PLAYERS char], vrijemeEx_ = (-1), otkaz_slot[MAX_PLAYERS char], a_b__[MAX_PLAYERS char],
ruta_min[MAX_PLAYERS char], ruta_sec[MAX_PLAYERS char], HouseIcon[MAX_HOUSES], AvioKompanija[MAX_AIRLINES][_AVIO_KOMPANIJE_], PlayerText:MONEY_BAR[3], hydraFire[MAX_PLAYERS char], Float:load_bar[MAX_PLAYERS],
bool:move[MAX_PLAYERS char], bool:moveON[MAX_PLAYERS char], HouseInfo[MAX_HOUSES][_KUCA_BAZA_], HousePickup[MAX_HOUSES], Text3D:HouseLabel[MAX_HOUSES], dm[MAX_PLAYERS char], serverRestart,
CarInfo[MAX_CARS][_CAR_BAZA_], COS_VOZILA[MAX_CARS], Text:work_Info[MAX_PLAYERS], vMods[MAX_CARS][12], vrijeme__ = (0), vrijemeTime[2], bool:cheatLog[MAX_PLAYERS char], timerFreeze[MAX_PLAYERS char],
bool:prijaveLog[MAX_PLAYERS char], bool:adminLog[MAX_PLAYERS char], bool:pmLog[MAX_PLAYERS char], bool:sendMoneyLog[MAX_PLAYERS char], av_call_vlasnik[MAX_PLAYERS] = (INVALID_PLAYER_ID), Float:bonus__[MAX_PLAYERS],
LOCAL_TIMER_2, Float:bonus_[MAX_PLAYERS], mySQL,
bool:antiTAB[MAX_PLAYERS char], Text:MainMenu[4], Text:Nagib[MAX_PLAYERS], Area, l_connect[MAX_PLAYER_NAME], Zastita__[MAX_PLAYERS char], bool:playerSpawned[MAX_PLAYERS char], Text:loading_[MAX_PLAYERS][3],
Float:AutoHelti[MAX_PLAYERS], AFK[MAX_PLAYER_NAME char], bool:AFK2[MAX_PLAYER_NAME char], AVR = (0), AAFK = (1), Sekunde = (0), bool:izbjegavanje_[MAX_PLAYERS char], bool:v_fix__[MAX_PLAYERS char],
bool:anti_Kicker[MAX_PLAYERS char], Float:AC_oldPos[MAX_PLAYERS][3], AC_oldPlayerState[MAX_PLAYERS], CanCheckABX[MAX_PLAYERS], bool:CanCheckAirBreak[MAX_PLAYERS], NeedCheckTuningAB[MAX_PLAYERS], txtTime[MAX_PLAYERS char],
PlayerText:langOdabir[MAX_PLAYERS][2], PlayerText:naslov__, PlayerText:posaoOdabir[MAX_PLAYERS][8], choosePosao[MAX_PLAYERS char], INFOBOX[MAX_PLAYERS][_TDINFO_], Text:sfpInfo[MAX_PLAYERS], txtS[MAX_PLAYERS char];
new balcanInfo[26][256] =
{
"Dobrodosli na server, koristite /help za listu komandi",
"Ovaj server je otvoren 15.12.2012. godine rekord servera je 30 igraca",
"Na ovom serveru deathmatch je strogo zabranjen!",
"Koristenje cheata, iskoristavanje bugova ili koristenje zabranjenih modova je zabranjeno!",
"Avion, kamion ili taxi vam je spor? Kupite si boost na /store",
"Trebate brzi popravak ili gorivo kupite si kitove za popravke i gorivo na /store",
"Za bolji uzitak igre koristite /radio",
"Lista online administratora se nalazi na komandi /admins",
"Zelite kontaktirati drugog igraca anonimno, kucajte /pm",
"Lista otvorenih avio kompanija i njihovih vlasnika nazalzi se na komandi /airlines",
"Ukoliko uocite nekoga da krsi pravila koristite /report da ga prijavite",
"Za svaki posao score vam je drugaciji tj. statistika je odvojena",
"Zabranjeno je traziti administrator poziciju!",
"Za promjenu spawn mjesta ili lozinke kucajte /account",
"Aviokompanije mogu imati vlastitu zracnu luku i vlastite avione!",
"Za promjenu posla kucajte /kill",
"Kako bi pregledali cijelu statistiku kucajte /stats",
"Tagove u nicku imaju samo clanovi avio kompanija!",
"Imate viska novca? Kupite si kucu, vozilo ili otvorite vlastitu avio kompaniju",
"Avio kompaniju mozete otvoriti samo ako imati 200+ scorova",
"Avio kopaniju otvorite tako da kucate komandu /createairline",
"Postanite VIP igrac tako sto donirate i pomognete da server ostane upaljen",
"Lista vip igraca nalazi se na komandi /vips",
"VIP igraci imaju puno povlastica za vise informacija pitajte administratore",
"Strogo je zabranjeno reklamiranje drugih servera i stranica na ovom serveru!",
"Ovo je zabavni server tako ce i ostati, zabavite se!"
};
new engInfo[7][256] =
{
"Welcome to SFP server use /help to see list of some commands",
"Deathmatch is not allowed on this server",
"If you wanna to change your job use /kill",
"Use /store to buy some stuff",
"Use /vips to see all online VIP players",
"If you saw someone use cheats use /report",
"To see list of all airelines use /airlines"
};
enum
{
DIALOG_LOGIN,
DIALOG_REGISTER,
DIALOG_EMAIL,
DIALOG_SPAWN_MJESTO,
DIALOG_ADMINS,
DIALOG_STORE,
DIALOG_STORE_BUY,
DIALOG_RADIO,
DIALOG_STORE_SELL,
DIALOG_ADMIN_INFO,
DIALOG_ADMIN_CHECK,
DIALOG_ADMIN_MUTED,
DIALOG_ADMIN_TELE,
DIALOG_HOUSE,
DIALOG_VEHICLE_CAT,
DIALOG_VEHICLE_MOTORI,
DIALOG_VEHICLE_AUTI,
DIALOG_VEHICLE_AUTI_2,
DIALOG_PLAYER_KLIK,
DIALOG_ADMIN_SETTINGS,
DIALOG_LISTA_KOMPANIJA,
DIALOG_CREATE_AIRLINE,
DIALOG_AIRLINE_STATS,
DIALOG_AIRLINE,
DIALOG_AIRLINE_OTKAZ,
DIALOG_EDIT_AIRLINE,
DIALOG_LISTA,
DIALOG_ZAPOSLENIK,
DIALOG_NOVO_IME,
DIALOG_AIRLINE_INVITE,
DIALOG_AIRLINE_DELTE,
DIALOG_MEMBERS,
DIALOG_DONIRAJ,
DIALOG_UPGRADE_AIRLINE,
DIALOG_AIRLINE_VEH,
DIALOG_USPJESNI_LOGIN,
DIALOG_ENDROUTE,
DIALOG_INICIJALI
}
main(){}
stock Float:GetDistanceBetweenPoints(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2)
{
x1 -= (x2);
y1 -= (y2);
z1 -= (z2);
return floatsqroot((x1 * x1) + (y1 * y1) + (z1 * z1));
}
stock createInfo(Text:TD_, playerid, string[256], brzina_ = 100)
{
KillTimer(INFOBOX[playerid][_TD@TIMER]);
INFOBOX[playerid][_TD@TEXTDRAW] = (TD_);
INFOBOX[playerid][_TD@BRZINA] = (brzina_);
if(string[0] == ' ') string[0] = '_';
format(INFOBOX[playerid][_TD@PRIKAZANI], 256, "%c", string[0]);
TextDrawSetString(INFOBOX[playerid][_TD@TEXTDRAW], INFOBOX[playerid][_TD@PRIKAZANI]);
TextDrawShowForPlayer(playerid, INFOBOX[playerid][_TD@TEXTDRAW]);
INFOBOX[playerid][_TD@KORAK] = (0); strdel(string, 0, 0);
format(INFOBOX[playerid][_TD@INFO], 256, "%s", string);
INFOBOX[playerid][_TD@BROJAC] = (0);
INFOBOX[playerid][_TD@TIMER] = SetTimerEx("_TD_INFO_", INFOBOX[playerid][_TD@BRZINA], true, "i", playerid);
return (false);
}
forward _TD_INFO_(playerid);
public _TD_INFO_(playerid)
{
if((INFOBOX[playerid][_TD@BROJAC] < strlen(INFOBOX[playerid][_TD@INFO])) && (INFOBOX[playerid][_TD@KORAK] == 0))
{
if(INFOBOX[playerid][_TD@INFO][INFOBOX[playerid][_TD@BROJAC]+1] == ' ') INFOBOX[playerid][_TD@INFO][INFOBOX[playerid][_TD@BROJAC]+1] = '_';
format(INFOBOX[playerid][_TD@PRIKAZANI], 256, "%s%c", INFOBOX[playerid][_TD@PRIKAZANI], INFOBOX[playerid][_TD@INFO][INFOBOX[playerid][_TD@BROJAC]+1]);
strdel(INFOBOX[playerid][_TD@INFO], INFOBOX[playerid][_TD@BROJAC], INFOBOX[playerid][_TD@BROJAC]);
TextDrawSetString(INFOBOX[playerid][_TD@TEXTDRAW], INFOBOX[playerid][_TD@PRIKAZANI]);
TextDrawShowForPlayer(playerid, INFOBOX[playerid][_TD@TEXTDRAW]);
++ INFOBOX[playerid][_TD@BROJAC];
return (true);
}
else if((INFOBOX[playerid][_TD@BROJAC] >= strlen(INFOBOX[playerid][_TD@INFO])) && (INFOBOX[playerid][_TD@KORAK] == 0))
{
KillTimer(INFOBOX[playerid][_TD@TIMER]);
++ INFOBOX[playerid][_TD@KORAK];
INFOBOX[playerid][_TD@BROJAC] = strlen(INFOBOX[playerid][_TD@PRIKAZANI]);
INFOBOX[playerid][_TD@TIMER] = SetTimerEx("_TD_INFO_", 2000, true, "i", playerid);
return (true);
}
else if((INFOBOX[playerid][_TD@BROJAC] <= strlen(INFOBOX[playerid][_TD@PRIKAZANI])) && (INFOBOX[playerid][_TD@KORAK] == 1))
{
KillTimer(INFOBOX[playerid][_TD@TIMER]);
++ INFOBOX[playerid][_TD@KORAK];
INFOBOX[playerid][_TD@TIMER] = SetTimerEx("_TD_INFO_", INFOBOX[playerid][_TD@BRZINA], true, "i", playerid);
return (true);
}
else if((INFOBOX[playerid][_TD@BROJAC] <= strlen(INFOBOX[playerid][_TD@PRIKAZANI])) && (INFOBOX[playerid][_TD@KORAK] == 2))
{
format(INFOBOX[playerid][_TD@PRIKAZANI], 128, "%s", INFOBOX[playerid][_TD@PRIKAZANI]);
strdel(INFOBOX[playerid][_TD@PRIKAZANI], INFOBOX[playerid][_TD@BROJAC]-1, INFOBOX[playerid][_TD@BROJAC]);
TextDrawSetString(INFOBOX[playerid][_TD@TEXTDRAW], INFOBOX[playerid][_TD@PRIKAZANI]);
TextDrawShowForPlayer(playerid, INFOBOX[playerid][_TD@TEXTDRAW]);
-- INFOBOX[playerid][_TD@BROJAC];
if(INFOBOX[playerid][_TD@BROJAC] <= 0)
{
KillTimer(INFOBOX[playerid][_TD@TIMER]);
TextDrawHideForPlayer(playerid, INFOBOX[playerid][_TD@TEXTDRAW]);
}
return (true);
}
return (false);
}
stock setVehicleScore(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519)
{
++PlayerInfo[playerid][Shamal];
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 593)
{
++PlayerInfo[playerid][Dodo];
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 511)
{
++PlayerInfo[playerid][Beagle];
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 520)
{
++PlayerInfo[playerid][Hydra];
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 553)
{
++PlayerInfo[playerid][Nevada];
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 577)
{
++PlayerInfo[playerid][At400s];
}
else if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 592)
{
++PlayerInfo[playerid][Andromada];
}
UpdatePlayer(playerid);
}
stock SFP_SetPlayerHealth(playerid,Float:helti)
{
SetPlayerHealth(playerid,helti);
return (true);
}
stock SFP_SetPlayerArmour(playerid,Float:armor)
{
SetPlayerArmour(playerid,armor);
return (true);
}
stock SFP_SetPlayerPos( playerid, Float:pPosX, Float:pPosY, Float:pPosZ )
{
CanCheckABX [ playerid ] = false;
CanCheckAirBreak[ playerid ] = false;
NeedCheckTuningAB [ playerid ] = 5;
SetPlayerPos( playerid, pPosX, pPosY, pPosZ );
CanCheckABX [ playerid ] = true;
}
stock SFP_PutPlayerInVehicle( playerid, pvehicleid, pseatid )
{
CanCheckABX [ playerid ] = false;
CanCheckAirBreak[ playerid ] = false;
NeedCheckTuningAB [ playerid ] = 5;
PutPlayerInVehicle( playerid, pvehicleid, pseatid );
CanCheckABX [ playerid ] = true;
}
stock AC_AirBreakReset( playerid )
{
AC_oldPos[playerid][0] = 0.0;
AC_oldPos[playerid][1] = 0.0;
AC_oldPos[playerid][2] = 0.0;
}
stock SFP_SetVehicleToRespawn(idvozila)
{
foreach(Player, i)
{
new idvoz = GetPlayerVehicleID(i);
if(idvoz == idvozila)
{
v_fix__{i} = (true);
SetVehicleToRespawn(idvozila);
v_fix__{i} = (true);
return (true);
}
}
return (false);
}
stock bool:BigMission(vehicleid)
{
if(GetVehicleModel(vehicleid) == 577 || GetVehicleModel(vehicleid) == 592) return (true);
else return (false);
}
stock IsAirlineHaveEmptyVehicleSlot(avio_id)
{
for(new s=0; s<15; ++s)
{
if(AvioKompanija[avio_id][av_Vozilo][s] == -1)
{
return (s);
}
}
return (-1);
}
stock PayCheck(playerid, bool:bonus, duzina)
{
new vehicleid = GetPlayerVehicleID(playerid), zarada = (0), avio_id = (-1), ukupno = (0);
avio_id = IsPlayerInAirline(playerid, GetName(playerid));
if(CivilniAvion(vehicleid) || CarInfo[vehicleid][v_Posao] == 1)
{
if(bonus == true) { GivePlayerMoneyEx(playerid, 1500); ukupno = (1500); }
if(avio_id != -1) { zarada = randomEx((duzina*3)+1500, (duzina*3)+6000); ukupno += (zarada); AvioKompanija[avio_id][av_Novac] += (ukupno/2); AvioKompanija[avio_id][av_Bodovi] ++; UpdateAirline(avio_id); }
else if(avio_id == -1) { zarada = randomEx(duzina*3, (duzina*3)+3); ukupno += (zarada); }
}
else if(MedicinskiAvion(vehicleid) || CarInfo[vehicleid][v_Posao] == 2)
{
if(bonus == true) { GivePlayerMoneyEx(playerid, 2500); ukupno = (2500); }
if(avio_id != -1) { zarada = randomEx((duzina*4)+1000, (duzina*4)+5000); ukupno = (ukupno+zarada); AvioKompanija[avio_id][av_Novac] += (ukupno/2); AvioKompanija[avio_id][av_Bodovi] ++; UpdateAirline(avio_id); }
else if(avio_id == -1) { zarada = randomEx(duzina*4, (duzina*4)+3); ukupno += (zarada); }
}
else if(VojniAvion(vehicleid) || VojniHeli(vehicleid) || CarInfo[vehicleid][v_Posao] == 3)
{
if(bonus == true) { GivePlayerMoneyEx(playerid, 2500); ukupno = (2500); }
if(avio_id != -1) { zarada = randomEx((duzina*5)+1500, (duzina*5)+6000); ukupno = (ukupno+zarada); AvioKompanija[avio_id][av_Novac] += (ukupno/2); AvioKompanija[avio_id][av_Bodovi] ++; UpdateAirline(avio_id); }
else if(avio_id == -1) { zarada = randomEx(duzina*5, (duzina*5)+3); ukupno += (zarada); }
}
else if(TaxiAuto(vehicleid))
{
if(bonus == true) { GivePlayerMoneyEx(playerid, 1500); ukupno = (1500); }
zarada = randomEx(duzina*5, (duzina*5)+1000);
ukupno += (zarada);
}
else if(Truck(vehicleid))
{
if(bonus == true) { GivePlayerMoneyEx(playerid, 2500); ukupno = (2500); }
zarada = randomEx(duzina*7, (duzina*7)+1);
ukupno += (zarada);
}
else if(IsABoat(vehicleid))
{
if(bonus == true) { GivePlayerMoneyEx(playerid, 1500); ukupno = (1500); }
zarada = randomEx(duzina*7, (duzina*7)+1000);
ukupno += (zarada);
}
novost(GetName(playerid), "je zavrsio svoju rutu");
GivePlayerMoneyEx(playerid, zarada);
return (ukupno);
}
forward UpdateSnow(playerid);
public UpdateSnow(playerid)
{
if(!snowOn{playerid}) return (false);
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid][i], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5);
return (true);
}
stock IsPlayerInAirline(playerid, ime[])
{
for(new a=0; a<=MAX_AIRLINES; ++a)
{
format(Data, (sizeof Data), AVIO_BAZA, a);
if(fexist(Data))
{
if(strcmp(AvioKompanija[a][av_Zaposlenik_1], ime, false) == 0 || strcmp(AvioKompanija[a][av_Zaposlenik_2], ime, false) == 0 || strcmp(AvioKompanija[a][av_Zaposlenik_3], ime, false) == 0 || strcmp(AvioKompanija[a][av_Zaposlenik_4], ime, false) == 0 || strcmp(AvioKompanija[a][av_Zaposlenik_5], ime, false) == 0 || PlayerInfo[playerid][Vlasnik_Kompanije] == a
|| strcmp(AvioKompanija[a][av_Zaposlenik_6], ime, false) == 0 || strcmp(AvioKompanija[a][av_Zaposlenik_7], ime, false) == 0 || strcmp(AvioKompanija[a][av_Zaposlenik_8], ime, false) == 0 || strcmp(AvioKompanija[a][av_Zaposlenik_9], ime, false) == 0 || strcmp(AvioKompanija[a][av_Zaposlenik_10], ime, false) == 0)
{
return (a);
}
}
}
return (-1);
}
stock bool:zabranaParkiranja(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 200, 1905.6875,-2493.8491,13.1953)) return (true);
else if(IsPlayerInRangeOfPoint(playerid, 200, 1433.1927,1461.5234,10.8203)) return (true);
else if(IsPlayerInRangeOfPoint(playerid, 200, -1319.0356,-102.0342,14.1484)) return (true);
else if(IsPlayerInRangeOfPoint(playerid, 200, 12.9164,-44.6520,5.9598)) return (true);
else if(IsPlayerInRangeOfPoint(playerid, 200, 2385.0313,-199.3353,27.9807)) return (true);
else if(IsPlayerInRangeOfPoint(playerid, 200, 274.5427,2500.3860,16.9631)) return (true);
else if(IsPlayerInRangeOfPoint(playerid, 200, 238.3186,-1801.1532,4.5662)) return (true);
else if(IsPlayerInRangeOfPoint(playerid, 200, -149.3726,-3191.0906,23.4154)) return (true);
else return (false);
}
stock CreateChristmasTree2(Float:x,Float:y,Float:z)
{
for(new i = 0; i < sizeof(Treepos); i++)
{
if(Treepos[i][XmasTreeX] == 0)
{
Treepos[i][XmasTreeX]=1;
Treepos[i][XmasX]=x;
Treepos[i][XmasY]=y;
Treepos[i][XmasZ]=z;
Treepos[i][XmasObject1] = CreateDynamicObject(19076, x, y, z-1.0,0,0,300);
Treepos[i][XmasObject2] = CreateDynamicObject(19054, x, y+1.0, z-0.4,0,0,300);
Treepos[i][XmasObject3] = CreateDynamicObject(19058, x+1.0, y, z-0.4,0,0,300);
Treepos[i][XmasObject4] = CreateDynamicObject(19056, x, y-1.0, z-0.4,0,0,300);
Treepos[i][XmasObject5] = CreateDynamicObject(19057, x-1.0, y, z-0.4,0,0,300);
Treepos[i][XmasObject6] = CreateDynamicObject(19058, x-1.5, y+1.5, z-1.0,0,0,300);
Treepos[i][XmasObject7] = CreateDynamicObject(19055, x+1.5, y-1.5, z-1.0,0,0,300);
Treepos[i][XmasObject8] = CreateDynamicObject(19057, x+1.5, y+1.5, z-1.0,0,0,300);
Treepos[i][XmasObject9] = CreateDynamicObject(19054, x-1.5, y-1.5, z-1.0,0,0,300);
Treepos[i][XmasObject10] = CreateDynamicObject(3526, x, y, z-1.0,0,0,300);
return (true);
}
}
return (false);
}
stock CreateSnow(playerid)
{
if(snowOn{playerid}) return (false);
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid][i] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5, random(100), random(100), random(100), -1, -1, playerid);
snowOn{playerid} = true;
updateTimer{playerid} = SetTimerEx("UpdateSnow", UPDATE_INTERVAL, true, "i", playerid);
return (true);
}
stock DeleteSnow(playerid)
{
if(!snowOn{playerid}) return (false);
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid][i]);
KillTimer(updateTimer{playerid});
snowOn{playerid} = false;
return (true);
}
stock CreateChristmasTree1(Float:X, Float:Y, Float:Z)
{
CreateDynamicObject(3472,X+0.28564453,Y+0.23718262,Z+27.00000000,0.00000000,0.00000000,230.48021);
CreateDynamicObject(664,X+0.20312500,Y+0.01171875,Z+-3.00000000,0.00000000,0.00000000,0.00000000);
CreateDynamicObject(3472,X+0.45312500,Y+0.51562500,Z+4.00000000,0.00000000,0.00000000,69.7851562);
CreateDynamicObject(3472,X+0.65136719,Y+1.84570312,Z+17.00000000,0.00000000,0.00000000,41.863403);
CreateDynamicObject(7666,X+0.34130859,Y+0.16845703,Z+45.00000000,0.00000000,0.00000000,298.12524);
CreateDynamicObject(7666,X+0.34082031,Y+0.16796875,Z+45.00000000,0.00000000,0.00000000,27.850342);
CreateDynamicObject(3472,X+0.45312500,Y+0.51562500,Z+12.00000000,0.00000000,0.00000000,350.02441);
CreateDynamicObject(3472,X+0.45312500,Y+0.51562500,Z+7.00000000,0.00000000,0.00000000,30.0805664);
CreateDynamicObject(3472,X+0.45312500,Y+0.51562500,Z+22.00000000,0.00000000,0.00000000,230.47119);
CreateDynamicObject(1262,X+0.15039062,Y+0.57128906,Z+29.45285416,0.00000000,0.00000000,162.90527);
}
stock udb_hash(buf[])
{
new length = strlen(buf), s1 = 1, s2 = 0, n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
stock GetPlayerMoneyEx(playerid) return PlayerInfo[playerid][Novac];
stock GivePlayerMoneyEx(playerid, iznos)
{
return (iznos ? PlayerInfo[playerid][Novac] += (iznos) : PlayerInfo[playerid][Novac] -= (iznos));
}
stock ResetPlayerMoneyEx(playerid) return PlayerInfo[playerid][Novac] = (0);
stock bool:IsACosVeh(vehicleid)
{
if(vehicleid == COS_VOZILA[vehicleid]) return (true);
else return (false);
}
stock buyVehicle(playerid, modelid, bool:motor)
{
new Float:Pos[3], vehicleid;
if(motor == true)
{
new cijena = motoriCijena(modelid);
if(GetPlayerMoneyEx(playerid) < cijena) return SCM(playerid, ""#siva"Nemas dovoljno novaca.", ""#siva"You don't have enought money.");
else if(posao{playerid} == true) return SCM(playerid, ""#siva"* Radis trenutno, koristi /cancel i onda nastavi sa kupnjom.", ""#siva"You work right now, use /cancel and then use /vehicles");
else if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, ""#siva"* U vozilu si, izadi prvo!", ""#siva"* You are in vehicle!");
else if(inhouse[playerid] != (MAX_HOUSES+1)) return SCM(playerid, ""#siva"* U kuci si!", ""#siva"* You are in house.");
else if(zabranaParkiranja(playerid) == true) return SCM(playerid, ""#siva"* Ne smijes kupovati vozila blizu zracnoj luci!", ""#siva"* You can't buy vehicle near airports!");
for(new slot=0;slot<3;++slot)
{
if(PlayerInfo[playerid][Kljuc_Vozilo][slot] == INVALID_CAR_ID)
{
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
GivePlayerMoneyEx(playerid, -cijena);
vehicleid = createVehID();
COS_VOZILA[vehicleid] = AddStaticVehicle(modelid, Pos[0], Pos[1], Pos[2], 0.0000, -1, -1);
format(CarInfo[COS_VOZILA[vehicleid]][v_Vlasnik], MAX_PLAYER_NAME, "%s", GetName(playerid));
CarInfo[COS_VOZILA[vehicleid]][v_Pos][0] = (Pos[0]); CarInfo[COS_VOZILA[vehicleid]][v_Pos][1] = (Pos[1]);
CarInfo[COS_VOZILA[vehicleid]][v_Pos][2] = (Pos[2]);
CarInfo[COS_VOZILA[vehicleid]][v_PaintJob] = (-1);
CarInfo[COS_VOZILA[vehicleid]][v_Posao] = (0);
CarInfo[COS_VOZILA[vehicleid]][v_Airline] = (-1);
CarInfo[COS_VOZILA[vehicleid]][v_Cijena] = (cijena);
CarInfo[COS_VOZILA[vehicleid]][v_Model] = (modelid);
PlayerInfo[playerid][Kljuc_Vozilo][slot] = (COS_VOZILA[vehicleid]);
SFP_PutPlayerInVehicle(playerid, COS_VOZILA[vehicleid], 0);
UpdateVehicle(COS_VOZILA[vehicleid]);
UpdatePlayer(playerid);
break;
}
if(slot == 2 && PlayerInfo[playerid][Kljuc_Vozilo][slot] != INVALID_CAR_ID) return SCM(playerid, ""#siva"Vec imas 3 vozila!", ""#siva"You already have 3 vehicles!");
}
}
else if(motor == false)
{
new cijena = autiCijena(modelid);
if(GetPlayerMoneyEx(playerid) < cijena) return SCM(playerid, ""#siva"Nemas dovoljno novaca.", ""#siva"You don't have enought money.");
else if(posao{playerid} == true) return SCM(playerid, ""#siva"* Radis trenutno, koristi /cancel i onda nastavi sa kupnjom.", ""#siva"You work right now, use /cancel and then use /vehicles");
else if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, ""#siva"* U vozilu si, izadi prvo!", ""#siva"* You are in vehicle!");
else if(inhouse[playerid] != (MAX_HOUSES+1)) return SCM(playerid, ""#siva"* U kuci si!", ""#siva"* You are in house.");
else if(zabranaParkiranja(playerid) == true) return SCM(playerid, ""#siva"* Ne smijes kupovati vozila blizu zracnoj luci!", ""#siva"* You can't buy vehicle near airports!");
for(new slot=0;slot<3;++slot)
{
if(PlayerInfo[playerid][Kljuc_Vozilo][slot] == INVALID_CAR_ID)
{
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
GivePlayerMoneyEx(playerid, -cijena);
vehicleid = createVehID();
COS_VOZILA[vehicleid] = AddStaticVehicle(modelid, Pos[0], Pos[1], Pos[2], 0.0000, -1, -1);
format(CarInfo[COS_VOZILA[vehicleid]][v_Vlasnik], MAX_PLAYER_NAME, "%s", GetName(playerid));
CarInfo[COS_VOZILA[vehicleid]][v_Pos][0] = (Pos[0]); CarInfo[COS_VOZILA[vehicleid]][v_Pos][1] = (Pos[1]);
CarInfo[COS_VOZILA[vehicleid]][v_Pos][2] = (Pos[2]);
CarInfo[COS_VOZILA[vehicleid]][v_PaintJob] = (-1);
CarInfo[COS_VOZILA[vehicleid]][v_Posao] = (0);
CarInfo[COS_VOZILA[vehicleid]][v_Airline] = (-1);
CarInfo[COS_VOZILA[vehicleid]][v_Cijena] = (cijena);
CarInfo[COS_VOZILA[vehicleid]][v_Model] = (modelid);
PlayerInfo[playerid][Kljuc_Vozilo][slot] = (COS_VOZILA[vehicleid]);
SFP_PutPlayerInVehicle(playerid, COS_VOZILA[vehicleid], 0);
UpdateVehicle(COS_VOZILA[vehicleid]);
UpdatePlayer(playerid);
break;
}
if(slot == 2 && PlayerInfo[playerid][Kljuc_Vozilo][slot] != INVALID_CAR_ID) return SCM(playerid, ""#siva"Vec imas 3 vozila!", ""#siva"You already have 3 vehicles!");
}
}
return (true);
}
stock createVehID()
{
new id;
for(new i=0;i<MAX_CARS;++i)
{
new checkNum;
checkNum = i+1;
format(Data, (sizeof Data), CAR_BAZA ,checkNum);
if(!fexist(Data))
{
id = (checkNum);
break;
}
}
return (id);
}
stock createAvio()
{
new id = (-1);
for(new i=0;i<=MAX_AIRLINES;++i)
{
new checkNum;
checkNum = i+1;
format(Data, (sizeof Data), AVIO_BAZA ,checkNum);
if(!fexist(Data))
{
id = checkNum;
break;
}
}
return (id);
}
stock SetPlayerCheckPoint(playerid, Float:X, Float:Y, Float:Z, Float:velicina, cpid)
{
Udaljenost[playerid][0] = (X); Udaljenost[playerid][1] = (Y); Udaljenost[playerid][2] = (Z);
CP[playerid] = (cpid);
return SetPlayerRaceCheckpoint(playerid, 1, X, Y, Z, X, Y, Z, velicina);
}
stock GetPlayerJob(playerid)
{
new job[50];
if(Team{playerid} == 1) { job = "C. pilot"; }
else if(Team{playerid} == 2) { job = "Med. pilot"; }
else if(Team{playerid} == 3) { job = "Mil. pilot"; }
else if(Team{playerid} == 4) { job = "Taxi"; }
else if(Team{playerid} == 6) { job = "Trucker"; }
else if(Team{playerid} == 7) { job = "Sailor"; }
return (job);
}
stock GivePlayerScore(playerid, bodovi)
{
if(Team{playerid} == 1) { PlayerInfo[playerid][Bodovi] += (bodovi); UpdatePlayer(playerid); }
else if(Team{playerid} == 2) { PlayerInfo[playerid][Bodovi] += (bodovi); UpdatePlayer(playerid); }
else if(Team{playerid} == 3) { PlayerInfo[playerid][Bodovi] += (bodovi); UpdatePlayer(playerid); }
else if(Team{playerid} == 4) { PlayerInfo[playerid][Bodovi_][0] += (bodovi); UpdatePlayer(playerid); }
else if(Team{playerid} == 6) { PlayerInfo[playerid][Bodovi_][1] += (bodovi); UpdatePlayer(playerid); }
else if(Team{playerid} == 7) { PlayerInfo[playerid][Bodovi_][2] += (bodovi); UpdatePlayer(playerid); }
return (true);
}
stock GetPlayerScoreEx(playerid)
{
if(Team{playerid} == 1) return PlayerInfo[playerid][Bodovi];
else if(Team{playerid} == 2) return PlayerInfo[playerid][Bodovi];
else if(Team{playerid} == 3) return PlayerInfo[playerid][Bodovi];
else if(Team{playerid} == 4) return PlayerInfo[playerid][Bodovi_][0];
else if(Team{playerid} == 6) return PlayerInfo[playerid][Bodovi_][1];
else if(Team{playerid} == 7) return PlayerInfo[playerid][Bodovi_][2];
return (true);
}
stock bool:IsVehicleInUse(vehicleid)
{
foreach(Player, i)
{
if(GetPlayerVehicleID(i) == vehicleid || GetVehicleTrailer(GetPlayerVehicleID(i)))
{
return (true);
}
}
return (false);
}
stock SetPlayerColorByJob(playerid)
{
new hex[30];
if(Team{playerid} == 1) // CIVLILNI
{
SetPlayerColor(playerid, TEAM_CIVILNI_PILOTI);
format(hex, 30, "{FFFFFF}");
}
else if(Team{playerid} == 2) // MEDICINSKI
{
SetPlayerColor(playerid, TEAM_MEDICINSKI_PILOTI);
format(hex, 30, "{D1D3D4}");
}
else if(Team{playerid} == 3) // VOJNI
{
SetPlayerColor(playerid, TEAM_VOJNI_PILOTI);
format(hex, 30, "{FF9600}");
}
else if(Team{playerid} == 4) // TAXI
{
SetPlayerColor(playerid, TEAM_TAXI);
format(hex, 30, "{FFFF00}");
}
else if(Team{playerid} == 6) // KAMIJONDJIJA
{
SetPlayerColor(playerid, TEAM_KAMIONI);
format(hex, 30, "{009EEF}");
}
else if(Team{playerid} == 7) // MOREPLOVAC
{
SetPlayerColor(playerid, TEAM_MOREPLOVAC);
format(hex, 30, "{00FFEF}");
}
return (hex);
}
stock bool:IsPlayerHaveBoost(playerid)
{
if(strcmp(PlayerInfo[playerid][Ubrzanje], "Da", true) == 0) return (true);
else return (false);
}
stock GivePlayerBoost(playerid, bool:daj_uzmi)
{
if(daj_uzmi == true)
{
format(PlayerInfo[playerid][Ubrzanje], 3, "Da");
}
else if(daj_uzmi == false)
{
format(PlayerInfo[playerid][Ubrzanje], 3, "Ne");
}
return (true);
}
stock motoriProdaja(id)
{
switch (id)
{
case (509): return (509);
case (481): return (481);
case (510): return (510);
case (462): return (462);
case (448): return (448);
case (581): return (581);
case (522): return (522);
case (461): return (461);
case (521): return (521);
case (523): return (523);
case (463): return (463);
case (586): return (586);
case (468): return (468);
case (471): return (471);
}
return (-1);
}
stock motoriCijena(id)
{
switch (id)
{
case (509): return (10000);
case (481): return (15000);
case (510): return (17000);
case (462): return (45000);
case (448): return (45000);
case (581): return (120000);
case (522): return (450000);
case (461): return (250000);
case (521): return (350000);
case (523): return (200000);
case (463): return (250000);
case (586): return (300000);
case (468): return (350000);
case (471): return (170000);
}
return (-1);
}
stock autiProdaja(id)
{
switch(id)
{
case (400): return (400);
case (401): return (401);
case (402): return (402);
case (404): return (404);
case (405): return (405);
case (410): return (410);
case (411): return (411);
case (412): return (412);
case (413): return (413);
case (415): return (415);
case (418): return (418);
case (419): return (419);
case (421): return (421);
case (422): return (422);
case (424): return (424);
case (426): return (426);
case (429): return (429);
case (434): return (434);
case (436): return (436);
case (439): return (439);
case (440): return (440);
case (444): return (444);
case (445): return (445);
case (451): return (451);
case (458): return (458);
case (459): return (459);
case (466): return (466);
case (467): return (467);
case (470): return (470);
case (474): return (474);
case (475): return (475);
case (477): return (477);
case (478): return (478);
case (479): return (479);
case (480): return (480);
case (482): return (482);
case (483): return (483);
case (489): return (489);
case (491): return (491);
case (492): return (492);
case (494): return (494);
case (495): return (495);
case (496): return (496);
case (500): return (500);
case (506): return (506);
case (507): return (507);
case (516): return (516);
case (517): return (517);
case (518): return (418);
case (526): return (526);
case (527): return (527);
case (535): return (535);
case (540): return (540);
case (541): return (541);
case (542): return (542);
case (545): return (545);
case (547): return (547);
case (549): return (549);
case (550): return (550);
case (554): return (554);
case (555): return (555);
case (558): return (558);
case (559): return (559);
case (560): return (560);
case (561): return (561);
case (562): return (562);
case (565): return (565);
case (579): return (579);
case (580): return (580);
case (587): return (587);
case (589): return (589);
case (602): return (602);
case (603): return (603);
}
return (-1);
}
stock autiCijena(id)
{
switch(id)
{
case (400): return (750000);
case (401): return (200000);
case (402): return (1200000);
case (404): return (100000);