Google Material Symbol Font #1952
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Bodyclock-Games
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I think you can set the character range you want to prebuild for the SDF font at the SDF font asset properties. |
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Hi All, I'm building a custom UI button that uses the Google Material Symbol Font for the icons. I'm accessing each icon/character with the Unicode char code. This all works fine with a standard font such as Arial but I get the following error/warning with the Material font.
[SpriteFont]: Warning: Character '' is not available in the static font character map
I'm guessing the Unicode character is outside the standard set rasterised by Stride (using SDF). Is this a limitation of the rasterisation engine or is there a setting on the SpriteFont asset i can change?
Also, can I get custom UI elements to show in the editor?
Cheers Chris
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