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main.js
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main.js
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const { app, BrowserWindow, ipcMain } = require('electron')
const isDev = require('electron-is-dev');
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
// Local Module, for updating
const updater = require("./updater")
app.on("ready", () => {
createWindow();
if (isDev) {return};
setTimeout(updater.check, 2000);
})
ipcMain.on('resize-sync', (event, arg) => {
win.setSize(350,500)
})
ipcMain.on('resize-setup', (event, arg) => {
win.setSize(600,620);
})
function createWindow () {
// Create the browser window.
win = new BrowserWindow({
width: 600,
height: 620,
webPreferences: {
nodeIntegration: true
}
})
// and load the index.html of the app.
win.loadFile('index.html')
// Open the DevTools.
//win.webContents.openDevTools()
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
//app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})