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Can I use encrypted DLL under the unity Editor #213

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Liudeke opened this issue Dec 31, 2024 · 3 comments
Open

Can I use encrypted DLL under the unity Editor #213

Liudeke opened this issue Dec 31, 2024 · 3 comments

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@Liudeke
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Liudeke commented Dec 31, 2024

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@sunnamed434
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@Liudeke
Hi, I think yes you can, depends on the protection level, if it's smth like BitDotnetNet probably your file is not even gonna reference like at all? But I think you can try.
Why not put that encrypted DLLs in the output folder once you built your Unity Project?

  1. In Unity Project use normal DLL.
  2. Once built replace that DLL in output folder with encrypted one.

@Liudeke
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Liudeke commented Jan 2, 2025

@Liudeke Hi, I think yes you can, depends on the protection level, if it's smth like BitDotnetNet probably your file is not even gonna reference like at all? But I think you can try. Why not put that encrypted DLLs in the output folder once you built your Unity Project?

  1. In Unity Project use normal DLL.
  2. Once built replace that DLL in output folder with encrypted one.

Thank you for your reply. I developed a plugin for unity. Users need to be able to use it under unity editing

@sunnamed434
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@Liudeke Hi, I think yes you can, depends on the protection level, if it's smth like BitDotnetNet probably your file is not even gonna reference like at all? But I think you can try. Why not put that encrypted DLLs in the output folder once you built your Unity Project?

  1. In Unity Project use normal DLL.
  2. Once built replace that DLL in output folder with encrypted one.

Thank you for your reply. I developed a plugin for unity. Users need to be able to use it under unity editing

Hi, I see, that make sense now, so simply play with protections (enable/disable) and see if you can reference the encrypted DLL.

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