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object.cpp
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object.cpp
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#include "object.h"
#include "fatal.h"
#include "loadtexbmp.h"
#include <ctype.h>
// Load an OBJ file
// Vertex, Normal and Texture coordinates are supported
// Materials are supported
// Textures must be BMP files
// Surfaces are not supported
//
// WARNING: This is a minimalist implementation of the OBJ file loader. It
// will only correctly load a small subset of possible OBJ files. It is
// intended to be a starting point to allow you to load models, but in order
// for you to do this you will have to understand the OBJ format and most
// likely will have to significantly enhance this code.
//
// WARNING: There are lots of really broken OBJ files on the internet. Some
// files may have correct surfaces, but the normals are complete junk and so
// the lighting is totally broken. So beware of which OBJ files you use.
//
// Return true if CR or LF
//
static int CRLF(char ch)
{
return ch == '\r' || ch == '\n';
}
//
// Read line from file
// Returns pointer to line or NULL on EOF
//
static char* readline(FILE* f)
{
char ch; // Character read
int k=0; // Character count
while ((ch = fgetc(f)) != EOF)
{
// Allocate more memory for long strings
if (k>=linelen)
{
linelen += 8192;
line = (char*)realloc(line,linelen);
if (!line) Fatal("Out of memory in readline\n");
}
// End of Line
if (CRLF(ch))
{
// Eat extra CR or LF characters (if any)
while ((ch = fgetc(f)) != EOF)
if (!CRLF(ch)) break;
// Stick back the overrun
if (ch != EOF) ungetc(ch,f);
// Bail
break;
}
// Pad character to line
else
line[k++] = ch;
}
// Terminate line if anything was read
if (k>0) line[k] = 0;
// Return pointer to line or NULL on EOF
return k>0 ? line : NULL;
}
//
// Read to next non-whitespace word
// Note that this destroys line in the process
//
static char* getword(char** line)
{
char* word;
// Skip leading whitespace
while (**line && isspace(**line))
(*line)++;
if (!**line) return NULL;
// Start of word
word = *line;
// Read until next whitespace
while (**line && !isspace(**line))
(*line)++;
// Mark end of word if not NULL
if (**line)
{
**line = 0;
(*line)++;
}
return word;
}
//
// Read n floats
//
static void readfloat(char* line,int n,float x[])
{
int i;
for (i=0;i<n;i++)
{
char* str = getword(&line);
if (!str) Fatal("Premature EOL reading %d floats\n",n);
if (sscanf(str,"%f",x+i)!=1) Fatal("Error reading float %d\n",i);
}
}
//
// Read coordinates
// n is how many coordiantes to read
// N is the coordinate index
// M is the number of coordinates
// x is the array
// This function adds more memory as needed in 8192 work chunks
//
static void readcoord(char* line,int n,float* x[],int* N,int* M)
{
// Allocate memory if necessary
if (*N+n > *M)
{
*M += 8192;
*x = (float*)realloc(*x,(*M)*sizeof(float));
if (!*x) Fatal("Cannot allocate memory\n");
}
// Read n coordinates
readfloat(line,n,(*x)+*N);
(*N)+=n;
}
//
// Read string conditionally
// Line must start with skip string
// After skip sting return first word
// getword terminates the line
//
static char* readstr(char* line,const char* skip)
{
// Check for a match on the skip string
while (*skip && *line && *skip==*line)
{
skip++;
line++;
}
// Skip must be NULL for a match
if (*skip || !isspace(*line)) return NULL;
// Read string
return getword(&line);
}
//
// Load materials from file
//
static void LoadMaterial(const char* file)
{
int k=-1;
char* line;
char* str;
// Open file or return with warning on error
FILE* f = fopen(file,"r");
if (!f)
{
fprintf(stderr,"Cannot open material file %s\n",file);
return;
}
// Read lines
while ((line = readline(f)))
{
// New material
if ((str = readstr(line,"newmtl")))
{
int l = strlen(str);
// Allocate memory for structure
k = Nmtl++;
mtl = (mtl_t*)realloc(mtl,Nmtl*sizeof(mtl_t));
// Store name
mtl[k].name = (char*)malloc(l+1);
if (!mtl[k].name) Fatal("Cannot allocate %d for name\n",l+1);
strcpy(mtl[k].name,str);
// Initialize materials
mtl[k].Ka[0] = mtl[k].Ka[1] = mtl[k].Ka[2] = 0; mtl[k].Ka[3] = 1;
mtl[k].Kd[0] = mtl[k].Kd[1] = mtl[k].Kd[2] = 0; mtl[k].Kd[3] = 1;
mtl[k].Ks[0] = mtl[k].Ks[1] = mtl[k].Ks[2] = 0; mtl[k].Ks[3] = 1;
mtl[k].Ns = 0;
mtl[k].d = 0;
mtl[k].map = 0;
}
// If no material short circuit here
else if (k<0)
{}
// Ambient color
else if (line[0]=='K' && line[1]=='a')
readfloat(line+2,3,mtl[k].Ka);
// Diffuse color
else if (line[0]=='K' && line[1] == 'd')
readfloat(line+2,3,mtl[k].Kd);
// Specular color
else if (line[0]=='K' && line[1] == 's')
readfloat(line+2,3,mtl[k].Ks);
// Material Shininess
else if (line[0]=='N' && line[1]=='s')
readfloat(line+2,1,&mtl[k].Ns);
// Textures (must be BMP - will fail if not)
else if ((str = readstr(line,"map_Kd")))
mtl[k].map = LoadTexBMP(str);
// Ignore line if we get here
}
fclose(f);
}
//
// Set material
//
static void SetMaterial(const char* name)
{
int k;
// Search materials for a matching name
for (k=0;k<Nmtl;k++)
if (!strcmp(mtl[k].name,name))
{
// Set material colors
glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT ,mtl[k].Ka);
glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE ,mtl[k].Kd);
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR ,mtl[k].Ks);
glMaterialfv(GL_FRONT_AND_BACK,GL_SHININESS,&mtl[k].Ns);
// Bind texture if specified
if (mtl[k].map)
{
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,mtl[k].map);
}
else
glDisable(GL_TEXTURE_2D);
return;
}
// No matches
fprintf(stderr,"Unknown material %s\n",name);
}
//
// Load OBJ file
//
int LoadOBJ(const char* file)
{
int k;
int Nv,Nn,Nt; // Number of vertex, normal and textures
int Mv,Mn,Mt; // Maximum vertex, normal and textures
float* V; // Array of vertexes
float* N; // Array of normals
float* T; // Array if textures coordinates
char* line; // Line pointer
char* str; // String pointer
// Open file
FILE* f = fopen(file,"r");
if (!f) Fatal("Cannot open file %s\n",file);
// Reset materials
mtl = NULL;
Nmtl = 0;
// Start new displaylist
int list = glGenLists(1);
glNewList(list,GL_COMPILE);
// Push attributes for textures
glPushAttrib(GL_TEXTURE_BIT);
// Read vertexes and facets
V = N = T = NULL;
Nv = Nn = Nt = 0;
Mv = Mn = Mt = 0;
while ((line = readline(f)))
{
// Vertex coordinates (always 3)
if (line[0]=='v' && line[1]==' ')
readcoord(line+2,3,&V,&Nv,&Mv);
// Normal coordinates (always 3)
else if (line[0]=='v' && line[1] == 'n')
readcoord(line+2,3,&N,&Nn,&Mn);
// Texture coordinates (always 2)
else if (line[0]=='v' && line[1] == 't')
readcoord(line+2,2,&T,&Nt,&Mt);
// Read and draw facets
else if (line[0]=='f')
{
line++;
// Read Vertex/Texture/Normal triplets
glBegin(GL_POLYGON);
while ((str = getword(&line)))
{
int Kv,Kt,Kn;
// Try Vertex/Texture/Normal triplet
if (sscanf(str,"%d/%d/%d",&Kv,&Kt,&Kn)==3)
{
if (Kv<0 || Kv>Nv/3) Fatal("Vertex %d out of range 1-%d\n",Kv,Nv/3);
if (Kn<0 || Kn>Nn/3) Fatal("Normal %d out of range 1-%d\n",Kn,Nn/3);
if (Kt<0 || Kt>Nt/2) Fatal("Texture %d out of range 1-%d\n",Kt,Nt/2);
}
// Try Vertex//Normal pairs
else if (sscanf(str,"%d//%d",&Kv,&Kn)==2)
{
if (Kv<0 || Kv>Nv/3) Fatal("Vertex %d out of range 1-%d\n",Kv,Nv/3);
if (Kn<0 || Kn>Nn/3) Fatal("Normal %d out of range 1-%d\n",Kn,Nn/3);
Kt = 0;
}
// Try Vertex index
else if (sscanf(str,"%d",&Kv)==1)
{
if (Kv<0 || Kv>Nv/3) Fatal("Vertex %d out of range 1-%d\n",Kv,Nv/3);
Kn = 0;
Kt = 0;
}
// This is an error
else
Fatal("Invalid facet %s\n",str);
// Draw vectors
if (Kt) glTexCoord2fv(T+2*(Kt-1));
if (Kn) glNormal3fv(N+3*(Kn-1));
if (Kv) glVertex3fv(V+3*(Kv-1));
}
glEnd();
}
// Use material
else if ((str = readstr(line,"usemtl")))
SetMaterial(str);
// Load materials
else if ((str = readstr(line,"mtllib")))
LoadMaterial(str);
// Skip this line
}
fclose(f);
// Pop attributes (textures)
glPopAttrib();
glEndList();
// Free materials
for (k=0;k<Nmtl;k++)
free(mtl[k].name);
free(mtl);
// Free arrays
free(V);
free(T);
free(N);
return list;
}