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Add screens to renderer #47
Labels
difficulty:moderate
Issue requires decent knowledge of the game and it's code to be resolved
eq:code
Issues revolving around core code and modules that need improvement
priority:low
Needs to be fixed, but there are more pressing issues
Milestone
The renderer could benefit from a
Screen
trait that has somedraw_all()
method implemented. This would allow the renderer to hold someBox<Screen>
and allow the game to swap such screens in and out. This would allow for things such as UI screens, a main game screen, etc that could be modularly hot swapped on a button press.The text was updated successfully, but these errors were encountered: