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Speed and time system #64
Labels
difficulty:complex
Issue requires an in depth knowledge of the game, underlying mechanics, and design to resolve
eq:code
Issues revolving around core code and modules that need improvement
eq:design
Issues revolving around design and balance of the game
Milestone
Feature/Issue
Good roguelikes are separated from others based off several key features, one of which is a comprehensive speed and time system. The idea here is to incorporate a simple time system detailed here.
Possible issues
Several considerations to the existing architecture will need to be considered:
Unknowns
It seems like a lot will need to be changed about the ways creatures, AI, and items interact with the world.
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