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state_schema.py
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# ===============================================
# State Schema in Graph
# ===============================================
# -----------------------------------------------
# Let's define a state schema using a TypedDict
# -----------------------------------------------
from typing_extensions import TypedDict
from typing import Literal
class TypeDictState(TypedDict):
name : str
mood : Literal["Happy", "Sad"]
# -----------------------------------------------
# Let's define the Graph
# -----------------------------------------------
import random
from langgraph.graph import StateGraph, START, END
# Adding Nodes
def node_1(state):
print("--- Node_1 ---")
return {"name" : state["name"] + " is ...."}
def node_2(state):
print("--- Node_2 ---")
return {"mood" : "Happy"}
def node_3(state):
print("--- Node_3 ---")
return {"mood" : "Sad"}
def decide_mood(state) -> Literal["node_2", "node_3"]:
if random.random() < 0.5:
return "node_2"
else:
return "node_3"
# Defining Graph
builder = StateGraph(TypeDictState)
builder.add_node("node_1", node_1)
builder.add_node("node_2", node_2)
builder.add_node("node_3", node_3)
builder.add_edge(START, "node_1")
builder.add_conditional_edges("node_1", decide_mood)
builder.add_edge("node_2", END)
builder.add_edge("node_3", END)
graph = builder.compile()
# Visualzing Graph
from IPython.display import Image, display
display(Image(graph.get_graph().draw_mermaid_png()))
# Rin the Graph
graph.invoke({"name" : "Sushant"})
# -----------------------------------------------
# Let's define a state schema using DataClass
# -----------------------------------------------
from dataclasses import dataclass
@dataclass
class DataClassState:
name : str
mood : Literal["Happy", "Sad"]
# Changing previous nodes
def node_dc(state):
print("---Node_dc----")
return {"name" : state.name + " is ...." }
# Define Graph
builder_dataclass = StateGraph(DataClassState)
builder_dataclass.add_node("node_dc", node_dc)
builder_dataclass.add_node("node_2", node_2)
builder_dataclass.add_node("node_3", node_3)
builder_dataclass.add_edge(START, "node_dc")
builder_dataclass.add_conditional_edges("node_dc", decide_mood)
builder_dataclass.add_edge("node_2", END)
builder_dataclass.add_edge("node_3", END)
graph_dc = builder_dataclass.compile()
# Visualizing Graph
from IPython.display import Image, display
display(Image(graph_dc.get_graph().draw_mermaid_png()))
# Let's run the graph
graph_dc.invoke(DataClassState(name="Sushant", mood="Happy"))
# -----------------------------------------------
# Let's define a state schema using Pydantic
# -----------------------------------------------
from pydantic import BaseModel, field_validator, ValidationError
class PydanticState(BaseModel):
name : str
mood : str
@field_validator("mood")
@classmethod
def validate_mood(cls, value):
if value not in ["Happy", "Sad"]:
raise ValueError("Value must be either Happy or Sad")
return value
try:
state = PydanticState(name="Sushant", mood="Mad")
except ValidationError as e:
print("Validation error :", e)
# Changing previous nodes
def node_pd(state):
print("---Node_pd----")
return {"name" : state.name + " is ...." }
# Define a Graph
builder_pydantic = StateGraph(PydanticState)
builder_pydantic.add_node("node_pd", node_pd)
builder_pydantic.add_node("node_2", node_2)
builder_pydantic.add_node("node_3", node_3)
builder_pydantic.add_edge(START, "node_pd")
builder_pydantic.add_conditional_edges("node_pd", decide_mood)
builder_pydantic.add_edge("node_2", END)
builder_pydantic.add_edge("node_3", END)
graph_pd = builder_pydantic.compile()
# Visualizing Graph
from IPython.display import Image, display
display(Image(graph_pd.get_graph().draw_mermaid_png()))
# Running the graph
graph_pd.invoke(PydanticState(name="Sushant", mood="Happy"))
# -----------------------------------------------