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app.js
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let userSeq = [];
let gameSeq = [];
let h2 = document.querySelector("h2");
let btns = ["yellow", "red", "purple", "green"];
let started = false;
let level = 0;
document.addEventListener("click", function() {
if (!started) {
console.log("Game has started");
started = true;
level = 0; // Ensure level is reset
gameSeq = []; // Ensure gameSeq is reset
levelUp();
}
});
function btnFlash(btn) {
btn.classList.add("flash");
setTimeout(function() {
btn.classList.remove("flash");
}, 300);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout(function() {
btn.classList.remove("userflash");
}, 300);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let rndm = Math.floor(Math.random() * 4); // Change to *4 to include all buttons
let rndmColor = btns[rndm];
let rndmBtn = document.querySelector(`.${rndmColor}`);
gameSeq.push(rndmColor);
console.log("Game sequence:", gameSeq);
btnFlash(rndmBtn);
}
function check(idx) {
if (userSeq[idx] === gameSeq[idx]) {
if (userSeq.length === gameSeq.length) {
setTimeout(levelUp, 1000);
}
} else {
h2.innerHTML = `Game over! Your score is <b>${level}</b> <br> Press any key to start`;
reset();
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function() {
document.querySelector("body").style.backgroundColor = "white";
}, 150);
}
}
function btnPress() {
let btn = this;
userFlash(btn);
let userColor = btn.getAttribute("id");
userSeq.push(userColor);
console.log("User sequence:", userSeq);
check(userSeq.length - 1);
}
let allBtns = document.querySelectorAll(".btn");
allBtns.forEach(btn => {
btn.addEventListener("click", btnPress);
});
function reset() {
started = false;
level = 0;
userSeq = [];
gameSeq = [];
}