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Copy pathUnityScript.Build.Tasks.booproj
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UnityScript.Build.Tasks.booproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<ProjectGuid>{AE78C823-A0EA-4AFC-A839-2634E82FEBB2}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<RootNamespace>UnityScript.Build.Tasks</RootNamespace>
<AssemblyName>UnityScript.Build.Tasks</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.boo" />
<Compile Include="UnityScript.Build.Tasks\US.boo" />
<Compile Include="UnityScript.Build.Tasks\CreateUnityScriptManifestResourceName.boo" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
<Folder Include="UnityScript.Build.Tasks\" />
</ItemGroup>
<ItemGroup>
<Content Include="UnityScript.Build.targets">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(BooBinPath)\Boo.Microsoft.Build.targets" />
</Project>