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Let users reset species default values #789
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These are invalid (underspecified) models if the species are used to calculate any depending math. Not sure it is a good idea to give any value beside |
Yes, that's what I want the new default to be. However, roadrunner has provided defaults for years (as have other simulators) so it will cause problems if we suddenly remove that feature. |
If I don't set a species concentration I assume it is zero. Imagine having
a 100 species, you'd have to assign each one to zero.
H
…On Mon, Jul 12, 2021 at 4:02 PM Matthias König ***@***.***> wrote:
These are invalid (underspecified) models if the species are used to
calculate any depending math. Not sure it is a good idea to give any value
beside NaN in roadrunner, because it hides obvious problems in the model.
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@hsauro |
Yes right, default for zero. To respond to Matthias, it would be a real
pain to be forced to initialize every species. A GUI can initialize fields
automatically but we can't do that.
…On Mon, Jul 12, 2021 at 4:19 PM Lucian Smith ***@***.***> wrote:
Yes, that's what I want the new default to be. However, roadrunner has
provided defaults for years (as have other simulators) so it will cause
problems if we suddenly remove that feature.
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Providing defaults is something that I've considered adding to antimony in the past, but haven't ever done. Wherever it was added, it wouldn't be too difficult to do. |
Maybe we should add directives to antimony or expand the language in some
way?
H
…On Mon, Jul 12, 2021 at 4:33 PM Lucian Smith ***@***.***> wrote:
Providing defaults is something that I've considered adding to antimony in
the past, but haven't ever done. Wherever it was added, it wouldn't be too
difficult to do.
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If the value of a species is not set, roadrunner gives it a default value of 0. Other simulators like Copasi give them a default value of 1!
There's no great way to resolve this, since a lot of extant roadrunner/tellurium models and examples rely on our existing default. So probably the best solution is:
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