forked from MinetestForFun/server-minetestforfun
-
Notifications
You must be signed in to change notification settings - Fork 1
/
minetest.conf
executable file
·262 lines (237 loc) · 9.01 KB
/
minetest.conf
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
### GENERAL SETTINGS SERVER ###
###############################
name = admin
# Logs parameters - 0 = none, 1 = warning, 2 = action, 3 = info, 4 = verbose
debug_log_level = action
# Profiling (mod needed because the minetest cmdline sucks)
profiler.load = true
profilerdumper.interval = 300
# Permet aux vieux client de minetest de ce connecter
strict_protocol_version_checking = false
# Options pour le type du serveur
creative_mode = false
enable_damage = true
disallow_empty_password = true
server_dedicated = true
# 1 day-night cycle lasts 24 minutes instead of 20.
time_speed = 36
# Slightly higher player limit by default.
max_users = 10
# Give basics privileges to new players.
default_privs = home, spawn, faction_user
# If true, actions are recorded for rollback
enable_rollback_recording = true
# Activate fire
disable_fire = false
# Enable TNT
enable_tnt = true
# Si false, les pseudos des joueurs sont cachés à partir d'une distance de 50 blocs
unlimited_player_transfer_distance = false
# Activated the minimap usage if true
enable_minimap = true
# Fix the deleted item when die if your bags/craft grid/inventory is full
max_objects_per_block = 150 # default value is 49
max_forceloaded_blocks = 100
### SERVER SETTINGS FOR IMPROVED PERFORMANCE ###
################################################
max_block_generate_distance = 16 # 4 for better performances
max_block_send_distance = 8 # 6 for better performances
max_simultaneous_block_sends_per_client = 24 # 6 for better performances
max_simultaneous_block_sends_server_total = 500 # 125 for better performances
time_send_interval = 10
active_block_range = 1
server_map_save_interval = 60
sqlite_synchronous = 0
### SERVER AND PUBLIC INFORMATIONS ###
######################################
server_name = NotreAmiLeCube (Survival & PVP) [FR/EN]
server_description = Server hosted by sys4. This server have a class system(Warrior, Hunter, Wizard) and is highly modded, content-rich, good luck to survive and have fun! [This server is a fork from MinetestForFun Classic]
motd = Welcome to "NotreAmiLeCube (Survival & PVP) [EN/FR]" server! / Bienvenue sur le serveur "NotreAmiLeCube (Survie & PVP) [FR/EN]" !
serverlist_url = servers.minetest.net
server_url = <URL>
server_announce = false
server_address = <IP>
port = <PORT UDP>
# curl default 5sec but timeout, fix to 15sec
curl_timeout = 15000
### MOVEMENT MODIFICATIONS ###
##############################
# Slightly decreased compared to minetest_next.
#movement_acceleration_default = 2.4
# Same acceleration in air and on the ground, to fix some movement glitches. Also is easier to play.
#movement_acceleration_air = 1.2
# Almost instant acceleration in fast mode for more control.
#movement_acceleration_fast = 24
# Walking is 20 % faster than in minetest_game. Makes playing without the "fast" privilege less boring.
#movement_speed_walk = 4.8
# Half the speed of walking, just like the animation.
#movement_speed_crouch = 2.4
# 5 times faster than walking.
#movement_speed_fast = 24
# Makes climbing speed faster than rising in the water. Also makes ladders more useful.
#movement_speed_climb = 4.8
# Faster movement in liquids. Jumping at the water surface also speeds up swimming.
#movement_liquid_fluidity = 1.6 (default = 1)
# Ralentissement à la surface de l'eau
#movement_liquid_fluidity_smooth = 0.5
# Vitesse à laquelle le joueur coule
#movement_liquid_sink = 15
# Slightly less gravity.
#movement_gravity = 9.5
# Jump height slightly reduced.
#movement_speed_jump = 6.5
# Emplacement du static spawn point
static_spawnpoint = 144, 25, 261
# Emplacment du static spawn pour le nether
nether_static_spawnpoint = 79, -20018, -45
# Désactivation de l'anti-cheat qui fait ce téléporter en arrière si l'on va trop vite
disable_anticheat = true
### WORLD MODIFICATIONS ###
###########################
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed = 13107546752813893513
fixed_map_seed = 1681440164076556961
# Enable dungeons on new worlds.
mg_flags = trees, caves, dungeons, decorations
# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
mgv6_spflags = jungles, nobiomeblend, nomudflow
# Less deserts, more beaches.
#mgv6_freq_desert = 0.6
#mgv6_freq_beach = -0.15
# Tweeked "valleys" mapgen
mg_biome_np_heat = 50, 50, (350,350,350), 5349, 3, 0.5, 2.0
mg_biome_np_humidity = 50, 50, (350,350,350), 842, 3, 0.5, 2.0
mg_name = valleys
mg_valleys_spflags = altitude_chill,humid_rivers
mgvalleys_altitude_chill = 90
mgvalleys_large_cave_depth = -33
mgvalleys_lava_features = 0
mgvalleys_massive_cave_depth = -256
mgvalleys_river_depth = 4
mgvalleys_river_size = 5
mgvalleys_water_features = 0
mgvalleys_cave_width = 0.09
### MODS PARAMETERS ###
#######################
# GIVE_INITIAL_STUFF MOD - Equipement pour les nouveaux joueurs : Give 1 axe_wood, 10 torches, 2 saplings, 5 apples. Edit mods/misc/give_initial_stuff.lua to change.
give_initial_stuff = true
# AREAS MOD
areas.self_protection = true
areas.self_protection_max_size = {x=128, y=128, z=128}
areas.self_protection_max_areas = 30
# MOBS
remove_far_mobs = false
# MOBS custom spawn chance and number
mobs_animal:bee = 9000,2
mobs_animal:bunny = 15000,2
mobs_animal:chicken = 15000,2
mobs_animal:cow = 15000,2
mobs_animal:goat = 20000,2
mobs_animal:kitten = 122000,2
mobs_animal:penguin = 20000,2
mobs_animal:rat = 15000,2
mobs_animal:sheep_white = 15000,2
mobs_animal:pumba = 15000,2
pmobs:npc = 500000,1
pmobs:npc_female = 500000,1
pmobs:wolf = 100000,1
pmobs:yeti = 7000,2
kpgmobs:deer = 51000,1
kpgmobs:jeraf = 51000,1
kpgmobs:medved = 100000,1
creeper:creeper = 25000,2
mob_horse:horse = 60000,1
mobs_turtles:turtle = 30000,1
mobs_turtles:seaturtle = 30000,1
# Armor Configuration
# -------------------
# Set false to disable individual armor materials.
armor_material_wood = true
armor_material_cactus = true
armor_material_steel = true
armor_material_bronze = true
armor_material_diamond = true
armor_material_gold = true
armor_material_mithril = true
armor_material_crystal = false
armor_material_reinforcedleather = true
armor_material_hardenedleather = true
armor_material_blackmithril = true
# Increase this if you get initialization glitches when a player first joins.
armor_init_delay = 1
# Number of initialization attempts.
# Use in conjunction with armor_init_delay if initialization problems persist.
armor_init_times = 1
# Increase this if armor is not getting into bones due to server lag.
armor_bones_delay = 1
# How often player armor items are updated.
armor_update_time = 1
# Drop armor when a player dies.
# Uses bones mod if present, otherwise items are dropped around the player.
armor_drop = true
# Pulverise armor when a player dies, overrides armor_drop.
armor_destroy = false
# You can use this to increase or decrease overall armor effectiveness,
# eg: level_multiplier = 0.5 will reduce armor level by half.
armor_level_multiplier = 1
# You can use this to increase or decrease overall armor healing,
# eg: armor_heal_multiplier = 0 will disable healing altogether.
armor_heal_multiplier = 1
# Enable water protection (periodically restores breath when activated)
armor_water_protect = true
# Enable fire protection (defaults true if using ethereal mod)
armor_fire_protect = true
# Enable punch damage effects.
armor_punch_damage = true
# Enable migration of old armor inventories
armor_migrate_old_inventory = true
# DROPONDIE MOD - si false, les sacs des joueurs sont vidées à leurs mort
keepInventory = false
# RANDOM_MESSAGES MOD - paramétrage de l'interval entre deux messages, 30min actuellement
random_messages_interval = 1800
# FAIL MOD - permettant failpoints et cookies
fp_pubmsg = true
fp_strict_checking = false
# MESECONS MOD - paramétrage des outils logiques
mesecon.overheat_max = 60
# MAPFIX MOD - Recalculate the flowing liquids and the light of a chunk
mapfix_default_size = 40
mapfix_max_size = 50
mapfix_delay = 5
# TIME REGULATION - turned off by default
disable_time_regulation = true
# Tweak the mapgen chunksize (16 per 16 nodes, default is "5"), will be applied on many mods
chunksize = 3
# Reduce Mesecons "blinky_plant" speed
mesecon.blinky_plant_interval = 7
# Set default mana regeneration to 3
mana_default_regen = 3
# HUDBARS
hudbars_sorting = health=0, mana=1, satiation=2, sprint=3, breath=4, armor=5
hudbars_tick = 0.4
hudbars_start_offset_left_y = -100
hudbars_start_offset_right_y = -100
# Mysql Auth, config file path
#mysql_auth.cfgfile = /home/quentinbd/mysql_auth/mff-classic_config
# CHRISTMAS_CRAFT, active snow when winter(december/january)
is_winter = false
### IRC CHAT ###
################
#irc.server = irc.inchra.chat
#irc.channel = #minetestforfun
#irc.interval = 2.0
#irc.nick = MFF-Bot
#irc.password = #vide car aucun mdp pour le channel
secure.trusted_mods = irc, snow, stacktraceplus
#irc.debug = false
#irc.disable_auto_connect = false
#irc.disable_auto_join = false
#irc.send_join_part = true
## Player Anim ##
player_model_version = default_character_v2
# item_drop
enable_item_drop = false
enable_item_pickup_key = false
enable_item_pickup = true
item_pickup_radius = 0.75
#item_pickup_keytype = Sneak