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main.go
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main.go
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package main
import (
"bytes"
"fmt"
"image"
"image/color"
"image/png"
"log"
"math"
"os"
"time"
"gioui.org/app"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"github.com/kbinani/screenshot"
"golang.design/x/clipboard"
)
type selectionState struct {
cursorPos f32.Point
start f32.Point
end f32.Point
drawing mouseButton
editing bool
saving bool
}
type editorState struct {
markups []markup
currentMarkupI int
}
type markup struct {
start f32.Point
end f32.Point
buttonType mouseButton
}
type mouseButton int
const (
none mouseButton = iota
left
right
)
type overwriteChan <-chan struct{}
func main() {
go func() {
var selection selectionState
var editor editorState
var clipboardChan overwriteChan
bgImage, err := getScreen()
if err != nil {
log.Fatal(err)
}
window := new(app.Window)
window.Option(app.Title("Screenshot"))
window.Option(app.Fullscreen.Option())
err = loop(window, bgImage, &selection, &editor, &clipboardChan)
if err != nil {
log.Fatal(err)
}
if !selection.saving {
os.Exit(0)
}
if clipboardChan != nil {
<-clipboardChan
os.Exit(0)
}
}()
app.Main()
}
func loop(window *app.Window, bgImage image.Image, selection *selectionState, editor *editorState, clipboardChan *overwriteChan) error {
var ops op.Ops
for {
switch e := window.Event().(type) {
case app.DestroyEvent:
return e.Err
case app.FrameEvent:
// This graphics context is used for managing the rendering state
gtx := app.NewContext(&ops, e)
// Draw the bg image
paint.NewImageOp(bgImage).Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
// Make the cursor a cross-hair
pointer.CursorCrosshair.Add(gtx.Ops)
// Capture pointer events
handlePointerEvents(gtx, window, selection, editor)
// Capture keyboard events
handleKeyboardEvents(gtx, selection, editor)
// Draw the mask
drawMask(gtx, selection)
// Draw the box if we're drawing
if selection.drawing != none {
drawBox(&ops, selection)
}
// Draw markups if we have them
drawMarkups(&ops, editor)
// Save the screenshot if we're saving
if selection.saving {
var image image.Image
if selection.editing && len(editor.markups) > 0 {
uncropped, err := getScreen()
if err != nil {
log.Fatalf("Failed to get the annotated screenshot")
}
image = cropScreenshot(uncropped, selection)
} else {
image = cropScreenshot(bgImage, selection)
}
// Put image on clipboard
var err error
*clipboardChan, err = putImageOnClipboard(image)
if err != nil {
log.Fatalf("Failed to put image on clipboard: %v", err)
}
window.Perform(system.ActionClose)
}
// Pass the drawing operations to the GPU
e.Frame(gtx.Ops)
}
}
}
func getScreen() (image.Image, error) {
bounds := screenshot.GetDisplayBounds(0)
return screenshot.CaptureRect(bounds)
}
func cropScreenshot(img image.Image, selection *selectionState) image.Image {
type SubImager interface {
SubImage(r image.Rectangle) image.Image
}
min := f32.Pt(min(selection.start.X, selection.end.X), min(selection.start.Y, selection.end.Y))
max := f32.Pt(max(selection.start.X, selection.end.X), max(selection.start.Y, selection.end.Y))
cropSize := image.Rect(int(min.X)+1, int(min.Y+1), int(max.X-1), int(max.Y-1))
newImg := img.(SubImager).SubImage(cropSize)
now := time.Now().Format("2006-01-02_15-04-05")
file, err := os.Create(now + ".png")
if err != nil {
panic(err)
}
defer file.Close()
if err := png.Encode(file, newImg); err != nil {
panic(err)
}
return newImg
}
func putImageOnClipboard(img image.Image) (overwriteChan, error) {
// Convert image to PNG
buf := new(bytes.Buffer)
if err := png.Encode(buf, img); err != nil {
return nil, fmt.Errorf("failed to encode image: %w", err)
}
// Initialize the clipboard
err := clipboard.Init()
if err != nil {
return nil, fmt.Errorf("failed to initialize clipboard: %w", err)
}
// Write image to clipboard
changed := clipboard.Write(clipboard.FmtImage, buf.Bytes())
return changed, nil
}
func handlePointerEvents(gtx layout.Context, w *app.Window, selection *selectionState, editor *editorState) {
for {
ev, ok := gtx.Event(pointer.Filter{
Target: w,
Kinds: pointer.Move | pointer.Press | pointer.Drag | pointer.Release,
})
if !ok {
break
}
if ev, ok := ev.(pointer.Event); ok {
switch ev.Kind {
case pointer.Move:
selection.cursorPos = ev.Position
case pointer.Press:
if ev.Buttons&(pointer.ButtonPrimary|pointer.ButtonSecondary) != 0 {
if selection.editing {
markup := markup{
start: ev.Position,
end: ev.Position,
buttonType: none,
}
switch ev.Buttons {
case pointer.ButtonPrimary:
markup.buttonType = left
case pointer.ButtonSecondary:
markup.buttonType = right
}
editor.markups = append(editor.markups, markup)
editor.currentMarkupI = len(editor.markups) - 1
} else {
selection.start = ev.Position
selection.end = ev.Position
}
}
case pointer.Drag:
if ev.Buttons&(pointer.ButtonPrimary|pointer.ButtonSecondary) != 0 {
if selection.editing {
editor.markups[editor.currentMarkupI].end = ev.Position
} else {
selection.cursorPos = ev.Position
switch ev.Buttons {
case pointer.ButtonPrimary:
selection.drawing = left
case pointer.ButtonSecondary:
selection.drawing = right
}
selection.end = ev.Position
}
}
case pointer.Release:
if selection.drawing == right {
selection.saving = true
selection.drawing = none
}
if selection.drawing == left {
selection.editing = true
}
}
}
}
area := clip.Rect{Max: gtx.Constraints.Max}.Push(gtx.Ops)
event.Op(gtx.Ops, w)
area.Pop()
}
func handleKeyboardEvents(gtx layout.Context, selection *selectionState, editor *editorState) {
for {
ev, ok := gtx.Event(key.Filter{
Optional: key.ModCtrl,
})
if !ok {
break
}
if ev, ok := ev.(key.Event); ok {
switch ev.Name {
case key.NameReturn:
selection.saving = true
case "Z":
if ev.Modifiers.Contain(key.ModCtrl) && ev.State != key.Release {
if selection.editing {
if len(editor.markups) == 0 {
editor.markups = editor.markups[:0]
selection.editing = false
selection.drawing = none
} else {
editor.markups = editor.markups[:len(editor.markups)-1]
}
} else if selection.drawing != none {
selection.drawing = none
} else {
os.Exit(0)
}
}
}
}
}
}
func drawMask(gtx layout.Context, selection *selectionState) {
ops := gtx.Ops
width := float32(gtx.Constraints.Max.X)
height := float32(gtx.Constraints.Max.Y)
shade := color.NRGBA{R: 0, G: 0, B: 0, A: 200}
var path clip.Path
path.Begin(ops)
path.LineTo(f32.Pt(width, 0))
path.LineTo(f32.Pt(width, height))
path.LineTo(f32.Pt(0, height))
path.LineTo(f32.Pt(0, 0))
if selection.drawing == none {
path.MoveTo(selection.cursorPos)
path.Move(f32.Pt(50, 0))
path.ArcTo(selection.cursorPos, selection.cursorPos, -2*math.Pi)
} else {
min := f32.Pt(min(selection.start.X, selection.end.X), min(selection.start.Y, selection.end.Y))
max := f32.Pt(max(selection.start.X, selection.end.X), max(selection.start.Y, selection.end.Y))
path.MoveTo(min)
path.LineTo(f32.Pt(min.X, max.Y))
path.LineTo(max)
path.LineTo(f32.Pt(max.X, min.Y))
path.LineTo(min)
}
defer clip.Outline{Path: path.End()}.Op().Push(ops).Pop()
paint.ColorOp{Color: shade}.Add(ops)
paint.PaintOp{}.Add(ops)
}
func drawBox(ops *op.Ops, selection *selectionState) {
min := f32.Pt(min(selection.start.X, selection.end.X), min(selection.start.Y, selection.end.Y))
max := f32.Pt(max(selection.start.X, selection.end.X), max(selection.start.Y, selection.end.Y))
// b4d455 := color.NRGBA{R: 180, G: 212, B: 85, A: 255}
white := color.NRGBA{R: 255, G: 255, B: 255, A: 255}
path := clip.Path{}
path.Begin(ops)
path.MoveTo(min)
path.LineTo(f32.Pt(max.X, min.Y))
path.LineTo(max)
path.LineTo(f32.Pt(min.X, max.Y))
path.Close()
paint.FillShape(ops, white, clip.Stroke{
Path: path.End(),
Width: 1,
}.Op())
}
func drawMarkups(ops *op.Ops, editor *editorState) {
for _, markup := range editor.markups {
min := image.Pt(int(min(markup.start.X, markup.end.X)), int(min(markup.start.Y, markup.end.Y)))
max := image.Pt(int(max(markup.start.X, markup.end.X)), int(max(markup.start.Y, markup.end.Y)))
red := color.NRGBA{R: 255, G: 0, B: 0, A: 255}
if markup.buttonType == left {
rect := clip.Rect{Min: min, Max: max}
paint.FillShape(ops, red,
clip.Stroke{
Path: rect.Path(),
Width: 2,
}.Op(),
)
}
if markup.buttonType == right {
// Draw the arrow line
path := clip.Path{}
path.Begin(ops)
path.MoveTo(markup.start)
path.LineTo(markup.end)
arrowLine := path.End()
paint.FillShape(ops, red,
clip.Stroke{
Path: arrowLine,
Width: 2,
}.Op())
// Calculate the angle of the line
dx := markup.end.X - markup.start.X
dy := markup.end.Y - markup.start.Y
angle := math.Atan2(float64(dy), float64(dx))
// Calculate the arrow head points
leftPoint := f32.Pt(
markup.end.X-30*float32(math.Cos(angle))+10*float32(math.Cos(angle+math.Pi/2)),
markup.end.Y-30*float32(math.Sin(angle))+10*float32(math.Sin(angle+math.Pi/2)),
)
rightPoint := f32.Pt(
markup.end.X-30*float32(math.Cos(angle))+10*float32(math.Cos(angle-math.Pi/2)),
markup.end.Y-30*float32(math.Sin(angle))+10*float32(math.Sin(angle-math.Pi/2)),
)
// Draw the arrow head
path = clip.Path{}
path.Begin(ops)
path.MoveTo(markup.end)
path.LineTo(leftPoint)
path.LineTo(rightPoint)
path.Close()
paint.FillShape(ops, red, clip.Outline{Path: path.End()}.Op())
}
}
}