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client-functions.lua
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local QBCore = exports['qb-core']:GetCoreObject()
-- Animation Management
local loadedAnimations = {}
local function LoadAnimationDict(dict)
if not HasAnimDictLoaded(dict) then
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(5)
end
loadedAnimations[dict] = true
end
end
local function CleanupAnimations()
for dict, _ in pairs(loadedAnimations) do
RemoveAnimDict(dict)
end
loadedAnimations = {}
end
-- Player State Management
local function IsPlayerFighting()
return inFight and not isKnockedOut
end
local function GetPlayerStamina()
return GetPlayerStamina(PlayerId())
end
local function DrainPlayerStamina(amount)
if Config.FightSettings.StaminaDrain then
local currentStamina = GetPlayerStamina()
local newStamina = math.max(0, currentStamina - amount)
RestorePlayerStamina(PlayerId(), -amount)
end
end
local function ResetPlayerState()
local playerPed = PlayerPedId()
ClearPedTasks(playerPed)
SetPedInfiniteAmmoClip(playerPed, false)
SetPedConfigFlag(playerPed, 146, false) -- Disable auto punch
SetPedConfigFlag(playerPed, 26, false) -- Disable ragdoll
SetPlayerInvincible(PlayerId(), false)
end
-- Combat Utilities
local function CanPlayerAttack()
if not IsPlayerFighting() then return false end
local currentStamina = GetPlayerStamina()
return currentStamina >= Config.FightSettings.StaminaDrain.Punch and canAttack
end
local function CanPlayerBlock()
if not IsPlayerFighting() then return false end
local currentStamina = GetPlayerStamina()
return currentStamina >= Config.FightSettings.StaminaDrain.Block
end
local function IsTargetInRange(targetPed)
if not DoesEntityExist(targetPed) then return false end
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local targetCoords = GetEntityCoords(targetPed)
local distance = #(playerCoords - targetCoords)
return distance <= 2.0
end
local function GetNearestFighter()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local players = QBCore.Functions.GetPlayersFromCoords(playerCoords, 2.0)
local nearestDistance = 2.0
local nearestPlayer = nil
for _, player in ipairs(players) do
if player ~= PlayerId() then
local targetPed = GetPlayerPed(player)
if IsEntityFacingEntity(playerPed, targetPed, 90.0) then
local distance = #(playerCoords - GetEntityCoords(targetPed))
if distance < nearestDistance then
nearestDistance = distance
nearestPlayer = player
end
end
end
end
return nearestPlayer
end
-- UI State Management
local function ShowFightHUD(show)
SendNUIMessage({
action = "toggleFightHUD",
show = show,
data = {
stamina = GetPlayerStamina(),
health = GetEntityHealth(PlayerPedId()),
isBlocking = blocking
}
})
end
local function UpdateFightHUD()
if not inFight then return end
SendNUIMessage({
action = "updateFightHUD",
data = {
stamina = GetPlayerStamina(),
health = GetEntityHealth(PlayerPedId()),
isBlocking = blocking,
comboCount = comboCount
}
})
end
local function ShowMatchResults(results)
SendNUIMessage({
action = "showMatchResults",
data = results
})
end
-- Ring Management
local function TeleportToRingCenter(venueId)
if not Config.Venues[venueId] then return false end
local ringCenter = Config.Venues[venueId].ring.center
SetEntityCoords(PlayerPedId(),
ringCenter.x,
ringCenter.y,
ringCenter.z,
false, false, false, false)
return true
end
local function IsInRingSafeZone(venueId)
if not Config.Venues[venueId] then return false end
local playerCoords = GetEntityCoords(PlayerPedId())
local ringCenter = Config.Venues[venueId].ring.center
local safeRadius = Config.Venues[venueId].ring.radius * 1.5
return #(playerCoords - ringCenter) <= safeRadius
end
-- Animation Sets
local function PlayPunchAnimation(comboLevel)
local playerPed = PlayerPedId()
local animDict = "melee@unarmed@streamed_core"
local anim = "punch_" .. math.min(comboLevel, 3)
LoadAnimationDict(animDict)
TaskPlayAnim(playerPed, animDict, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
end
local function PlayBlockAnimation()
local playerPed = PlayerPedId()
local animDict = "melee@unarmed@streamed_variations"
local anim = "blockhigh"
LoadAnimationDict(animDict)
TaskPlayAnim(playerPed, animDict, anim, 8.0, -8.0, -1, 1, 0, false, false, false)
end
local function PlayVictoryAnimation()
local playerPed = PlayerPedId()
local dict = Config.Animations.Victory.dict
local anim = Config.Animations.Victory.anim
LoadAnimationDict(dict)
TaskPlayAnim(playerPed, dict, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
end
-- Effect Management
local function ApplyScreenEffect(effectName, duration)
StartScreenEffect(effectName, 0, true)
if duration then
SetTimeout(duration, function()
StopScreenEffect(effectName)
end)
end
end
local function RemoveAllScreenEffects()
StopAllScreenEffects()
end
-- Export functions
exports('IsPlayerFighting', IsPlayerFighting)
exports('GetNearestFighter', GetNearestFighter)
exports('ShowFightHUD', ShowFightHUD)
exports('PlayPunchAnimation', PlayPunchAnimation)
exports('PlayBlockAnimation', PlayBlockAnimation)
exports('IsInRingSafeZone', IsInRingSafeZone)
-- Return function table for main client file
return {
LoadAnimationDict = LoadAnimationDict,
CleanupAnimations = CleanupAnimations,
IsPlayerFighting = IsPlayerFighting,
GetPlayerStamina = GetPlayerStamina,
DrainPlayerStamina = DrainPlayerStamina,
ResetPlayerState = ResetPlayerState,
CanPlayerAttack = CanPlayerAttack,
CanPlayerBlock = CanPlayerBlock,
IsTargetInRange = IsTargetInRange,
GetNearestFighter = GetNearestFighter,
ShowFightHUD = ShowFightHUD,
UpdateFightHUD = UpdateFightHUD,
ShowMatchResults = ShowMatchResults,
TeleportToRingCenter = TeleportToRingCenter,
IsInRingSafeZone = IsInRingSafeZone,
PlayPunchAnimation = PlayPunchAnimation,
PlayBlockAnimation = PlayBlockAnimation,
PlayVictoryAnimation = PlayVictoryAnimation,
ApplyScreenEffect = ApplyScreenEffect,
RemoveAllScreenEffects = RemoveAllScreenEffects
}