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SPHEREhelp.scp
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//****************************************************************************
//SPHERE by : Menasoft ©1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Friday, April 28, 2000
//
[ACTION]
Performs the selected (#) skill based action.
.line
Privilege(s):
GM, Councilor
.line
Syntax:
.ACTION #
[ADD]
Adds an item to the world.
.line
Privilege(s):
GM
.line
Syntax:
.ADD #
.line
Alternate syntax:
.ADDITEM #
.line
Comments:
If the item number (#) is left out, a gumpmenu will be displayed with different menu options of what can be created.
[ADMIN]
Opens a console which shows the following information:
player's socket #
a priv code next the their account name
character's name
IP adress
Current location on the map.
Next to each account line is a button which brings up the admin control sub-panel which contains macro buttons for the following functions:
GO, SUMMONTO, SUMMONCAGE, JAIL, KICK, KILL, RESURRECT,
.line
Privilege(s):
GM, Councilor
.line
Syntax:
.ADMIN
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Comment:
What you can do will differ depending on your privilege.
[ADDNPC]
Adds an NPC to the world.
.line
Privilege(s):
GM
.line
Syntax:
.ADDNPC #
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Comment:
The added NPC will respawn after death at the point of creation. The only way to remove one of these is to .REMOVE it while it's alive
[ALLMOVE]
Sets the allmove flag for the character. This makes it possible for the character to move items not normally movable.
.line
Privilege(s):
GM
.line
Syntax:
.ALLMOVE
[ANIM]
Performs the selected (#) animation.
.line
Privilege(s):
All
.line
Syntax: .ANIM #
[BANK]
Opens the bankbox of the selected character.
.line
Privilege(s):
GM
.line
Syntax:
.BANK #
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Comments:
If no layer (#) is supplied, then the character's normal bankbox is opened. Use a layer of 1A,1B or 1C for vendor storage areas. 1A is the main vendor stock. Items put in here are periodically restocked. Use the SETZ command to set the restock count. 1B is the area vendors store things they have bought from players. 1C is the list of items that vendors will buy from players but not actually stock.
[BANKSELF]
This will open your personal bank box.
.line
Privilege(s):
GM
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Syntax:
.BANKSELF
[BARK]
When polymorphed, this allow you to make the sounds of the creature you polymorphed into.
.line
Privilege(s):
GM, councilor, player??
.line
Syntax: .BARK #
[BLOCKIP]
Block an IP. Only blocks full IP's, not ranges
.line
Privilege(s):
ADMIN
.line
Syntax:
.BLOCKIP
.line
See also:
UNBLOCKIP
[CAST]
Attempts to cast spell #.
.line
Privilege(s):
GM
.line
Syntax:
.CAST #
[CLOCK]
Displays timing/clock information. Usable for debugging.
.line
Privilege(s):
Admin
.line
Syntax:
.CLOCK
[COLDCHANCE]
Set the % chance of snow in a 64x64 area. Settings are saved in the worldfile.
.line
Privilege(s):
GM
.line
Syntax:
.COLDCHANCE
.line
See also:
RAINCHANCE
[CONTROL]
Gain possession of the PC/NPC selected.
.line
Privilege(s):
GM
.line
Syntax:
.CONTROL
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Comments:
If the body is a player, the player will swap bodies with yours. If your body was a ghost your old body is deleted. All newbie items are carried with you as you move. Create a newbie backpack inside your main pack and all items in the pack will be carried with you.
[CLIENTS]
Lists all the clients currently connected to the server.
.line
Privilege(s):
GM, Councilor
.line
Syntax:
.CLIENTS
[CRIMINAL]
Sets a character's status criminal, more
useful when used in a script trigger.
.line
Privilege(s): GM
.line
Syntax: .XCRIMINAL
Comments:
Leave the x off if for some reason you wish yourself to be the target.
[DEBUG]
Toggles debug mode of the invoking client.
.line
Privilege(s):
GM
.line
Syntax:
.DEBUG
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Comments:
In debug mode, all objects look like visible worldgems. All creatures look like white humans and do not animate. all objects will appear at the same Z level as the viewer. This is a good way to remove a house or a ship, enter DEBUG mode and REMOVE the structure or ship objectgem.
[DETAIL]
Toggles detail level on system messages. Defaults to ON, and it gives you information when people log on and off the server.
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Privilege(s):
All
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Syntax:
.DETAIL
[DISCONNECT]
Will disconnect a client character without blocking the account. Great for characters that are stuck in-game after a crash.
.line
Privilege(s):
GM
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Syntax:
.XDISCONNECT
[DRY]
Turn off rain and snow in this quadrant of the world.
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Privilege(s):
GM
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Syntax:
.DRY
[DUPE]
Duplicates the selected object.
.line
Privilege(s):
GM
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Syntax:
.DUPE
[EDIT]
Allows you to edit the contents of any container, including NPC and Player Characters
.line
Privilege(s):
GM
.line
Syntax:
.EDIT .XEDIT
[EXPORT]
Exports the whole or a part of the world to a file.
.line
Privilege(s):
Admin
.line
Syntax:
.EXPORT filename.scp exportchar pacesfromyou
.line
Comment: exportchar = 1 or 0, pacesfromyou = # of paces.
[EXTRACT]
Extract's multi items out of the MULTI.MUL
file.
.line
Privilege(s):
Admin
.line
Syntax:
.EXTRACT multi.txt
.line
Comment:
This will create the multi.txt file, after which you need to edit the file and change the header
.line
Sample Header:
XXX template id
.line
Change the XXX to 1 and import with .MULTI 1
[FIX]
Attempt to set the Z coords after a teleport.
.line
Privilege(s):
All
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Syntax:
.FIX
[FIXWEIGHT]
Recalulates the weight of the selected char. For use when weight gets outside of normal.
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Privilege(s):
GM
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Syntax:
.FIXWEIGHT
[FLIP]
Attempt to flip the item to it's directionally different equivalent. (ex. right and left handed stacks of hides or change the facing direction of a creature.), as allowed by the game art. This will rotate characters or corpses as well as change the shape of light sources.
Privilege(s):
All
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Syntax:
.XFLIP
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Comment:
If you use just .flip, you only flip yourself.
[FOLLOWED]
Allows a GM to follow any targeted char. Toggle warmode to cancel
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Privilege(s):
GM
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Syntax:
.XFOLLOWED
[FORGIVE]
Release someone who has been jailed using the .jail command.
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Privilege(s):
GM, Councilor
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Syntax:
.XFORGIVE
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Comments:
GM's: Leave off the X if you wish to target yourself Councilors: Use the command without the X : .FORGIVE
[GM]
Toggle GM mode for testing as player. Also handy for wandering around incognito.
Privilege(s):
GM
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Syntax:
.GM
[GMPAGE]
Enter a page request into the page queue.
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Privilege(s): GM
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Syntax:
.GMPAGE
[GO]
Teleports to the selected coordinates.
.line
Privilege(s):
GM, Counselor
Syntax:
.GO #X #Y #Z
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Comments:
#X - the X-coordinate in the world.
#Y - the Y-coordinate in the world.
#Z - the Z-coordinate in the world.
[GOCHAR]
Teleport to the selected (#) character.
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Privilege(s):
GM, Councilor
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Syntax:
.GOCHAR #
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Comments:
Valid values for the argument are based on an enumeration of all characters in the game either NPC or player.
[GOCLI]
Teleport to the selected (#) client on the server.
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Privilege(s):
GM, Councilor
Syntax:
.GOCLI #
Comments:
If there are 5 clients connected to the server, valid values for # is 0 - 4.
[GOPLACE]
Teleport to the location, as named in SPHEREmap.scp
.line
Privilege(s):
GM
.line
Syntax:
.GOPLACE xxxxxx
[GOSOCK]
Teleport to the client connected to the selected (#) socket.
.line
Privilege(s):
GM, Councilor
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Syntax:
.GOSOCK #
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Comments:
The socketcodes are obtained on the console or from the .CLIENTS list.
[GOUID]
Teleports to the selected (#) UID (gameobject).
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Privilege(s):
GM, Councilor
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Syntax:
.GOUID #
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Comments:
This is a very useful command unless you are reading the SPHEREworld.SCP file. Going to a key code (MORE) will allow you to locate to house, ship or container the key belongs to.
[HEARALL]
Gives you the ability to hear all that is said in the world.
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Privilege(s):
GM
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Syntax:
.HEARALL
[HUNGRY]
Reports your current hunger level
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Privilege(s):
ALL
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Syntax:
.HUNGRY
[IMPORT]
Imports an area from another SPHEREworld savefile or from a .WSC file.
.line
Privilege(s):
Admin
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Syntax:
.IMPORT FILENAME .(WSC or SCP) #CHAR #RANGE
.line
Comments:
Some fields are lost during conversion of UOX files, type=x is sometimes not translated correctly. Remeber that the files to be imported must end with *.WSC or *.SCP.
#CHAR - 1 = include characters in conversion, 0 = exclude characters.
#RANGE - This is a distancelimit from the current location to import.
Notice: UOX 27 destroyed the *.WSC files so have that in mind if something isnt imported correctly (this possibly goes for UOX 26 too).
[INFO]
Brings up an ingame dialog for viewing and modifying object attributes.
.line
Privilege(s):
GM, Councilor
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Syntax:
.INFO
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Comments: A councilor may view, but not modify.
[INFORMATION]
Displays information about the server.
.line
Privilege(s):
GM
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Syntax:
.INFORMATION
[INVIS]
This toggles the invisibilityflag of the invoking client.
.line
Privilege(s):
GM
.line
Syntax:
.INVIS
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Comments:
When the invisibilityflag is set, you will not show up on .CLIENTS or on tracking. You will however show up on the consoles (C)lient list. You will produce no words of power when you cast a spell. You can talk normally.
[INVULNERABLE]
This toggles the invulnerabilityflag of the invoking client.
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Privilege(s):
GM
.line
Syntax:
.INVUL
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Comments:
This command makes the invoker invulnerable. NPC's wont attack an invulnerable client (they aren't that stupid you know). When used on a regular player, the player cannot do harm or be harmed.
[JAIL]
Moves the selected player to a jailcell.
Privilege(s):
.line
GM. Councilor
.line
Syntax:
.XJAIL #
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Comments: Leave the x off if for some reason you wish yourself to be the target. The command syntax for councilors is: .JAIL. Valid cellnumbers are 1-10, if the number is left out, the selected player will be moved to jailcell number 10.
[KICK]
Kicks the selected player off the server.
.line
Privilege(s):
GM
.line
Syntax:
.XKICK
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Comments: Leave the x off if for some reason you wish yourself to be the target :P
[KILL]
Kills the selected PC/NPC.
.line
Privilege(s):
GM
.line
Syntax:
.KILL
[LAST]
When the client is in targetmode (cursor), this command targets the invoking players last selected target.
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Privilege(s):
All
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Syntax:
.LAST
Comments:
.line
When a client creates an object or a npc, the npc/object is automatically set to lasttarget.
[LIGHT]
Sets light level for a 64x64 area. It is saved in the worldfile.
.line
Privilege(s):
GM
.line
Syntax:
.LIGHT #
Comments:
The lightlevels (#) range from 1 (brightest) to 19 (darkest).
[LINK]
Links two object together.
.line
Privilege(s):
GM
.line
Syntax:
.LINK
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Comments:
This command can be used to link a key to a door. Or to link two doors together so both of the open up when one of them is opened.
[LISTEN]
See HEARALL.
[MULTI]
Places a multiobject into the world. The .MULTI command is used with the multi.txt file that comes in the demo CD stuff. Also import from a multi.txt file created by .EXTRACT
.line
Privilege(s):
Admin
.line
Syntax:
.MULTI #
.line
Comments: # is the item number in the multi.txt file.
[MUSIC]
Plays the music code specified.
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Privilege(s):
All
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Syntax:
.MUSIC #
[NUDGEDOWN]
Shift the Z-level of an item down by one.
.line
Privilege(s):
GM
.line
Syntax:
.NUDGEDOWN
[NUDGEUP]
Shift the Z-level of an item up by one.
.line
Privilege(s):
GM
.line
Syntax:
.NUDGEUP
[NUKE]
Deletes the object in the selected area.
.line
Privilege(s):
GM
.line
Syntax:
.NUKE
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Comments:
This is the opposite of the TILE command. When you invoke this comment you will be prompted for two points (via targetingcursor) that should reflect the rectangle/square you want deleted.
[PAGE]
Displays the GM pageque.
.line
Privilege(s):
GM, Councilor
.line
Syntax:
.PAGE
Comments:
The page command have several flags, below are listed the most common.
PAGE [D or DELETE] Disposes the current page.
PAGE [L or LIST] Displays the pageque.
PAGE [O or ORIGIN] Go to the originpoint of the page.
PAGE [P or PLAYER] Go to the location of the calling player.
PAGE [Q or QUEUE] Send page back to queue.
PAGE [? or CURRENT] Display information about the current selected page.
PAGE [K or KICK] Kick the player who made the page. Only works if they are online.
PAGE BAN Kick the player who made the page and lock their account. Accountlocking is not working yet.
PAGE JAIL Send the calling player to jail. Only works if they are online.
PAGE OFF Turns of intrusive page notify messages.
PAGE ON Turns on intrusive page notify messages.
[PRIVSHOW]
Turn on or off the privilege label, Ex. GM Headman becomes just Headman
.line
Privilege(s):
GM
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Syntax:
.PRIVSHOW
[POLY]
Polymorph into the selected NPC, by ID hex number
.line
Privilege(s):
GM
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Syntax:
.POLY ####
[PROPS]
See INFO.
RAIN
Make it rain is in this quadrant of the world.
.line
Privilege(s):
GM
.line
Syntax:
.RAIN
[RAINCHANCE]
Set the %chance of rain in a 64x64 area. Settings are saved in the worldfile.
.line
Privilege(s):
GM
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Syntax:
.RAINCHANCE
[REMOVE]
Permanently remove the item or character from the game. This cannot be used on players. It will also remove all the contents of a container or corpse so be careful.
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Privilege(s):
GM
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Syntax:
.REMOVE
[REPAIR]
Attempt to repair the selected item
.line
Privilege(s):
GM
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Syntax:
.REPAIR
[RESEND]
Reload all objects and chars on screen for the client. Used to fix some sorts of display problems.
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Privilege(s):
All
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Syntax:
.RESEND
[RESPAWN]
Respawns all dead monsters in the world.
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Privilege(s):
GM
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Syntax:
.RESPAWN
[RESTOCK]
Restocks the monsterspawns and the vendors in the current quadrant of the world.
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Privilege(s):
GM
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Syntax:
.RESTOCK [ALL]
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Option(s):
ALL: Restocks the monsterspawns and the vendors in the whole world.
[RESYNC]
See RESEND.
[SAVE]
Force an immediate world save.
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Privilege(s):
GM
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Syntax:
.SAVE
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Comments:
If background save is enabled, .SAVE 1 forces a fast foreground save
[SELF]
When the client is in targetmode (cursor), this command targets the invoking player.
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Privilege(s):
All
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Syntax:
.SELF
[SEND]
Sends a string of bytes to the client.
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Privilege(s):
Admin
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Syntax:
.SEND #
Comments:
DANGEROUS! The # represents the string of bytes you want to send to the client. If you don't know anything about the protocol and protocol structure, you WILL crash your client.
[SET]
Modify any property of an item or character. There are many many properties. This is probably the most useful ingame command in the server. See the properties section of the documentation for valid properties
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Privilege(s):
GM
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Syntax:
.SET #PROP #VAL
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Comments:
#PROP - The property to be changed.
#VAL - The new value.
[SETPRIV]
Sets an account's privilege level.
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Privilege(s):
Admin
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Syntax:
.SETPRIV #
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Comments:
# = privilege level as follow: 0=Guest, 1=Player, 2=Counselor, 3=Seer, 4=GM, 5=Developer, 6=Admin
[SETZ]
Sets the Z-coordinate of the selected object.
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Privilege(s):
GM
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Syntax:
.SETZ
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Comments:
This is also used for setting the restock count for items in vendor vaults. See the BANK command for this.
[SHOW]
Command to show specific properties that may or may not be listed in the .info dialouge
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Privilege(s):
GM
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Syntax:
.SHOW
[SFX]
Plays the selected soundcode.
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Privilege(s):
GM
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Syntax:
.SFX #
[SHRINK]
Turns the selected creature into a TYPE_FIGURINE object. This does not work on players.
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Privilege(s):
GM
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Syntax:
.SHRINK
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Comments:
For further help on what this command actually does, summon a horse and use SHRINK on it, then play around with the figurine. If you want to turn it back into a real horse again, doubleclick the figurine.
[SHUTDOWN]
Shuts down the server in # minutes.
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Privilege(s):
Admin
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Syntax:
.SERV.SHUTDOWN #
[SNOW]
Make it snow is in this quadrant of the world.
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Privilege(s):
GM
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Syntax:
.SNOW
[SPLIT]
Allows you to separate from your body to become a ghost. It leaves your current body behind as an NPC
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Privilege(s):
GM
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Syntax:
.SPLIT.
[STATIC]
Set's the targeted item as unmovable.
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Privilege(s):
GM
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Syntax:
.STATIC
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Comment:
Also can be used instead of .ADD to add items preset to static
[SUICIDE]
Kills yourself.
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Privilege(s):
ALL
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Syntax:
.SUICIDE
[SYNC]
See RESEND.
[SYSMESSAGE]
Sends a system message.
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Privilege(s):
GM
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Syntax:
.SYSMESSAGE text
[TELE]
Teleport to selected location
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Privilege(s):
All
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Syntax:
.TELE
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Comments:
Players and Councilors require spell books and reagents
[TILE]
Lay a blanket of tiles (objects) on the selected area and at the selected Z-coordinate.
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Privilege(s):
GM
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Syntax:
.TILE #Z #
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Comments:
The #Z is the height (Z-coordinate) at which height you want your areafill to appear. The item number (#) is what item from the SPHEREITEM.SCP file you want the area filled with. When you invoke this comment you will be prompted for two points (via targeting cursor) that should reflect the rectangle/square you want filled.
[TWEAK]
See INFO.
[TYPEDEF]
This will allow access to the base class information like SELLVALUE and BUYVALUE. This information will not be saved as it exists only in the SPHEREITEM.SCP file but it will allow you to play with this a bit.
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Privilege(s):
GM
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Syntax:
.TYPEDEF
[UNBLOCKIP]
Unblock the IP that was previously blocked See also: BLOCKIP
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Privilege(s):
ADMIN
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Syntax:
.UNBLOCKIP
[UNDERWEAR]
I am sure you can figure it out :)
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Privilege(s):
All
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Syntax:
.underwear
[VERSION]
Displays current server version.
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Privilege(s):
GM
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Syntax:
.VERSION
[WEBLINK]
Launches the browser and loads the SPHERE page.
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Privilege(s):
GM
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Syntax:
.WEBLINK
[WHERE]
This command tells you your current coordinates in the world.
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Privilege(s):
ALL
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Syntax:
.WHERE
[XGO]
Teleports a PC/NPC or an object to the selected coordinates.
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Privilege(s):
GM
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Syntax:
.GO #X #Y #Z
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Comments:
#X - the X-coordinate in the world.
#Y - the Y-coordinate in the world.
#Z - the Z-coordinate in the world
[FAQ 1]
OK I've got the files, now what?
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Configure your server correctly:
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1. In the SPHERE.ini file, see that each server listed has three lines of entry: Name, IP address, port. Server administrators must add their shard to the top of the shard list in the .ini file, or delete all others and leave their own shard listed only. List the name of your shard, and set the IP address of the server.
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2. In the [SPHERE] section of SPHERE.ini list the directory where your client files are loaded under the Files= key. There are several data files supplied on the game client CD required by the server. We do not distribute these files. If a SPHERE Administrator intends to run a client on the same machine as SPHERE server, we recommend installing the client to two different directories, so that one may be used exclusively by the server for speed's sake. Provided the Administrator has lots of RAM, this is an ideal configuration.
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3. FOR WIN32 PLATFORMS: Run SPHEREsvr.exe. The shard console will appear in a DOS box window (as it is a 32 bit console application). It will now listen on port 2593 of any Internet connections that you may open. (assume x.x.x.x above) If the server is on a LAN it is assumed there is always an open Internet connection. If the server is run on a dial up Internet connection, then it will listen as soon as the machine is connected to the Internet.
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FOR UNIX/LINUX BASED PLATFORMS: (see documentation on www.sphereserver.com)
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4. Add clients to the SPHEREacct.scp file. The Server Administrator should add himself first -- usually this account is defaulted to "Administrator". Make a unique password under this account listing. There are additional privledge settings for players, including Game Master accounts, Counselor accounts, and regular player accounts. The first account in the [ACCOUNTS] section is named "Administrator" and will always have Administrator level clearance. The Administrator account is similar in powers to the Game Master level priv, however the server recognizes that the Game Master setting is of "lesser" standing in server heirarchy and will limit GM powers as applied to an Administrator. (i.e. GMs can kill GMs, but not the Administrator.) Additionally, the Administrator may use the .setpriv command in game to make other accounts GMs without opening the account file. Read the documentation for a specific listing of these priv levels and settings. Unlike other files included with SPHERE, the account file may be accessed, changed and saved while the server is running. For a list of console commands, press ? in the DOS cosole of the server for a list. For a list of commands by priveledge, see the Documentation.
[FAQ 2]
What do my Players need to know about logging on to the server?
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Every client that wishes to play on SPHERE must edit the login.cfg file in their game client directory. We recommend advising your players to save a backup of this file, since once it is changed users cannot log into other game servers unless they revert to their original login.cfg file.
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Before attempting to connect to a new shard, the players must change each line in the login.cfg. For example:
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"LoginServer=207.239.134.124,7775"
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must be changed to "LoginServer=x.x.x.x, 2593"
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where the xs are filled in with the primary IP address of the server.
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If the shard is run on a dial-up network, note that with every re-connect players (or "clients) will need to change their login.cfg settings, and the SPHERE.ini will need to be re-set with the new IP address as well.
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Additionally, to run the client to connect with SPHERE Server, players must no use the default shortcut to Ultima Online -- instead, run the client.exe file located in the UO directory. If users prefer they can make a Shortcut to refer to the client.exe instead.