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tangzx/ABSystem

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特点

  • 指定要打包的文件,程序会自动分析依赖、拆分打包粒度到最优方式打包
  • 缓存上次的打包信息,下次打包会增量打包
  • 自动管理卸载不用的AB
  • 可扩展,自定义打包和加载路径

如何运行

  1. 通过ABSystem/Builder Panel打开配置界面
  2. 在配置界面中更改打包配置
  3. 点击Build执行打包
  4. 增加宏 AB_MODE
  5. 运行测试

如何使用

void Start()
{
	AssetBundleManager manager = AssetBundleManager.Instance;
	manager.Init(() =>
    {
        LoadObjects();
    });
}

void LoadObjects()
{
    manager.Load("Assets.Prefabs.Sphere.prefab", (a) =>
    {
        GameObject go = a.Instantiate(); //自动管理:当go被Destroy时,AB会被释放回收
    });

    manager.Load("Assets.my_txture.png", (a) =>
    {
    	// a.Retain();	//强制引用计数加一
    	// a.Release();	//引用计数减一
    	Texture tex = a.Require(this); //自动管理:当this被Destroy时,AB会被释放回收
    });
}

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Unity3D AssetBundle 打包与管理系统

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