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Entity.cs
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Entity.cs
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using UnityEngine;
using Binocle.Processors;
using Binocle.Components;
namespace Binocle
{
public class Entity : MonoBehaviour
{
public GameObject GameObject
{
get { return _gameObject; }
set { _gameObject = value; }
}
private GameObject _gameObject;
public Scene Scene
{
get { return _scene; }
set { _scene = value; }
}
private Scene _scene;
public BitSet ComponentBits
{
get { return _componentBits; }
}
private BitSet _componentBits = new BitSet();
public Entity Parent
{
get { return _parent; }
}
private Entity _parent;
public T AddComponent<T>()
where T : UnityEngine.Component
{
var c = _gameObject.AddComponent<T>();
if (c is BaseMonoBehaviour)
{
object b = (object)c;
((BaseMonoBehaviour)b).Entity = this;
}
this.ComponentBits.set(ComponentTypeManager.GetIndexFor(typeof(T)));
_scene.EntityProcessors.onComponentAdded(this);
return c;
}
public void RemoveComponent<T>()
where T : UnityEngine.Component
{
var c = _gameObject.GetComponent<T>();
GameObject.Destroy(c);
this.ComponentBits.set(ComponentTypeManager.GetIndexFor(typeof(T)), false);
_scene.EntityProcessors.onComponentRemoved(this);
}
public void SetParent(Entity parent)
{
_parent = parent;
if (parent != null)
{
GameObject.transform.SetParent(parent.GameObject.transform);
}
else
{
GameObject.transform.SetParent(null);
}
}
public static void Destroy(Entity entity)
{
foreach (var c in entity.GameObject.GetComponents(typeof(MonoBehaviour)))
{
//Debug.Log("Removed [" + entity.name + "] " + c.GetType().ToString());
if (c is Entity) continue;
entity.ComponentBits.set(ComponentTypeManager.GetIndexFor(c.GetType()), false);
entity.Scene.EntityProcessors.onComponentRemoved(entity);
GameObject.Destroy(c);
}
GameObject.Destroy(entity.GameObject);
}
}
}