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When a remote mining room is under attack (e.g. Invaders), carriers end up stacked on edge tiles, blocking the way of soldiers advancing to the room.
Implement travelSwap in this case.
The text was updated successfully, but these errors were encountered:
tanjera
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When a remote mining room is under attack (e.g. Invaders), carriers end up stacked on edge tiles, blocking the way of soldiers advancing to the room.
Implement travelSwap in this case.
The text was updated successfully, but these errors were encountered: