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game.go
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package main
import (
"errors"
"fmt"
"io"
"math/rand"
"os"
"strconv"
"strings"
"sync"
"time"
log "github.com/sirupsen/logrus"
)
func newGame(n string) (*Game, error) {
rand.Seed(time.Now().UnixNano())
moves := [2]bool{true, false}
s := os.Getenv("SIZE")
if s == "" {
s = "3"
}
size, _ := strconv.ParseInt(s, 10, 64)
if strings.ToLower(n) == strings.ToLower(BotName) {
return nil, fmt.Errorf("username is not valid")
}
bSize := int(size * size)
board := make([]int, bSize)
for i := 0; i < bSize; i++ {
board[i] = 0
}
flag := os.Getenv("FLAG")
if flag == "" {
flag = "FLAG"
}
game := &Game{
Flag: flag,
Board: board,
Size: int(size),
Player: n,
Finished: false,
PlayerMoves: moves[rand.Intn(len(moves))],
Won: false,
}
log.Infof("game created: %v", game)
return game, nil
}
// Print prints the current game state
func (g *Game) Print(w io.Writer) {
for i := 0; i < g.Size; i++ {
t := "|"
for j := 0; j < g.Size; j++ {
// 0 - Empty
// 1 - Bot
// 2 - Player
var move string
if g.Board[i*g.Size+j] == 0 {
move = " |"
} else if g.Board[i*g.Size+j] == 1 {
move = " B |"
} else if g.Board[i*g.Size+j] == 2 {
move = " P |"
}
t += move
}
fmt.Fprintf(w, "%s\n", t)
}
}
// Move is the general player move method
func (g *Game) Move(i, j int) (string, error) {
if !g.PlayerMoves {
return "player cannot move\n", errors.New("cannot move")
}
if i < 0 || i >= g.Size || j < 0 || j >= g.Size {
return fmt.Sprintf("invalid move, out of range (%d, %d)\n", i, j), errors.New("out of range")
}
if g.Board[i*g.Size+j] != 0 {
return fmt.Sprintf("invalid move to position (%d, %d)\n", i, j), errors.New("invalid position")
}
g.PlayerMoves = !g.PlayerMoves
g.Board[i*g.Size+j] = 2
return "", nil
}
func checkBoard(t, s int, a []int) bool {
// check main diagonal
diag := true
for i := 0; i < s; i++ {
if a[i*s+i] != t {
diag = false
break
}
}
if diag {
return true
}
// check main antidiagonal
diag = true
for i := 0; i < s; i++ {
if a[i*s+s-i-1] != t {
diag = false
break
}
}
if diag {
return true
}
for i := 0; i < s; i++ {
local := true
// check horizontal
for j := 0; j < s; j++ {
if a[i*s+j] != t {
local = false
break
}
}
if local {
return true
}
local = true
// check vertical
for j := 0; j < s; j++ {
if a[j*s+i] != t {
local = false
break
}
}
if local {
return true
}
}
return false
}
func (g *Game) check() {
var wg sync.WaitGroup
bot, ply := false, false
wg.Add(2)
// bot check (1)
go func() {
defer wg.Done()
if checkBoard(1, g.Size, g.Board) {
bot = true
}
}()
// player check (2)
go func() {
defer wg.Done()
if checkBoard(2, g.Size, g.Board) {
ply = true
}
}()
wg.Wait()
if !bot && !ply {
return
}
g.Finished = true
if ply && !bot {
g.Won = true
}
}
func (g *Game) counter() error {
var moves []int
for i := range g.Board {
if g.Board[i] == 0 {
moves = append(moves, i)
}
}
if len(moves) == 0 {
return fmt.Errorf("no moves available")
}
g.PlayerMoves = !g.PlayerMoves
g.Board[moves[rand.Intn(len(moves))]] = 1
return nil
}