This repository has been archived by the owner on Dec 10, 2022. It is now read-only.
v0.0.42
Pre-release
Pre-release
- Performance improvements, especially when using AWS S3 as your data cache (most noticeable in battles and especially in the bulk transfer tool)
- Implements a basic file locking scheme to prevent data from being lost when users perform multiple actions at once
- Due to this, Pokémon spawns are no longer limited to only being active one at a time: this means that Pokémon can now spawn at any time, possibly even if there was a recent spawn! The config variable
SLACKEMON_HOURLY_SPAWN_RATE
now behaves as its name suggests, and is set to10
by default.
- Due to this, Pokémon spawns are no longer limited to only being active one at a time: this means that Pokémon can now spawn at any time, possibly even if there was a recent spawn! The config variable
- Minor improvements to error logging
For developers:
- This release deprecates
slackemon_add_xp()
. Please now add player XP directly to thexp
property on the player's data, ensuring that youfloor()
your addition if it might be afloat
.