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This repository has been archived by the owner on Dec 10, 2022. It is now read-only.

v0.0.42

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@tdmalone tdmalone released this 27 Jun 05:30
· 198 commits to master since this release
  • Performance improvements, especially when using AWS S3 as your data cache (most noticeable in battles and especially in the bulk transfer tool)
  • Implements a basic file locking scheme to prevent data from being lost when users perform multiple actions at once
    • Due to this, Pokémon spawns are no longer limited to only being active one at a time: this means that Pokémon can now spawn at any time, possibly even if there was a recent spawn! The config variable SLACKEMON_HOURLY_SPAWN_RATE now behaves as its name suggests, and is set to 10 by default.
  • Minor improvements to error logging

For developers:

  • This release deprecates slackemon_add_xp(). Please now add player XP directly to the xp property on the player's data, ensuring that you floor() your addition if it might be a float.

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