Caution
Package deprecated and replaced with - Better Validation
The Better Validation package provides attributes to perform validation in scenes and the whole project.
To initiate validation, you can go to Toolbar > Better > Validation > Open Validation Window
, or it may start automatically prior to building (validation before play mode will be available in the future).
If you wish to disable automatic pre-build validation or change the logging level, you can open the settings at Toolbar > Better > Validation > Highlight settings
or Edit > Project Settings > Better > Validation
.
This is a list of available attributes for validation in any type of class that supports Unity serialization:
-
NotNull: Fails if a
UnityEngine.Object
is null or has a missing reference. -
PrefabField: Inherits from NotNull and fails if the field references a scene object or an object context.
-
SceneReference: Inherits from NotNull and fails if the field references a prefab in the Project.
-
Find: Searches for a Component of Type provider in the constructor. It has additional settings:
- ValidateIfFieldEmpty: Configures the search only if the field is null or missing.
- RequireDirection: Configures the direction of the search.
-
DataValidation: Validates data in the field using the provided method name. It only supports methods in the same class. The method can return one of the following types:
void
: Validation will be called, but nothing will be displayed in the editor or the Validation Window.bool
:true
represents a successful validation, whilefalse
will draw a default error in the editor and the Validation Window.string
: The returned string is regarded as a failed validation, while an empty string indicates success.
All attributes have a ValidationType
that represents the importance of the validation result.
[Serializable]
public class TestManaged
{
[SceneReference]
[SerializeField] private List<GameObject> _gameObject;
[Find(typeof(Test), ValidateIfFieldEmpty = true)]
[SerializeField] private Test _test;
}
public class Test : MonoBehaviour
{
[SerializeField] private TestManaged _testManaged;
[PrefabField]
[SerializeField] private List<GameObject> _gameObjects;
[NotNullAttribute]
[SerializeField] private GameObject _gameObject;
[DataValidation(nameof(ValidateIntValueString), Type = ValidationType.Info)]
[SerializeField] private int intValue;
private void ValidateIntValue(int value)
{
Debug.Log(value);
}
private bool ValidateIntValueBool(int value)
{
return value == 10;
}
private string ValidateIntValueString(int value)
{
if (ValidateIntValueBool(value))
{
return string.Empty;
}
return "Wrong value";
}
}