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Async_TCP.h
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Async_TCP.h
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/*
Asynchronous TCP library for Espressif MCUs
Copyright (c) 2016 Hristo Gochkov. All rights reserved.
This file is part of the esp8266 core for Arduino environment.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ASYNCTCP_H_
#define ASYNCTCP_H_
#include "IPAddress.h"
#include "sdkconfig.h"
#include <functional>
extern "C" {
#include "freertos/semphr.h"
#include "lwip/pbuf.h"
}
//If core is not defined, then we are running in Arduino or PIO
#ifndef CONFIG_ASYNC_TCP_RUNNING_CORE
#define CONFIG_ASYNC_TCP_RUNNING_CORE -1 //any available core
#define CONFIG_ASYNC_TCP_USE_WDT 0 //if enabled, adds between 33us and 200us per event HA adapt
#endif
class AsyncClient;
#define ASYNC_MAX_ACK_TIME 5000
#define ASYNC_WRITE_FLAG_COPY 0x01 //will allocate new buffer to hold the data while sending (else will hold reference to the data given)
#define ASYNC_WRITE_FLAG_MORE 0x02 //will not send PSH flag, meaning that there should be more data to be sent before the application should react.
typedef std::function<void(void*, AsyncClient*)> AcConnectHandler;
typedef std::function<void(void*, AsyncClient*, size_t len, uint32_t time)> AcAckHandler;
typedef std::function<void(void*, AsyncClient*, int8_t error)> AcErrorHandler;
typedef std::function<void(void*, AsyncClient*, void *data, size_t len)> AcDataHandler;
typedef std::function<void(void*, AsyncClient*, struct pbuf *pb)> AcPacketHandler;
typedef std::function<void(void*, AsyncClient*, uint32_t time)> AcTimeoutHandler;
struct tcp_pcb;
struct ip_addr;
class AsyncClient {
public:
AsyncClient(tcp_pcb* pcb = 0);
~AsyncClient();
AsyncClient & operator=(const AsyncClient &other);
AsyncClient & operator+=(const AsyncClient &other);
bool operator==(const AsyncClient &other);
bool operator!=(const AsyncClient &other) {
return !(*this == other);
}
bool connect(IPAddress ip, uint16_t port);
bool connect(const char* host, uint16_t port);
void close(bool now = false);
void stop();
int8_t abort();
bool free();
bool canSend();//ack is not pending
size_t space();//space available in the TCP window
size_t add(const char* data, size_t size, uint8_t apiflags=ASYNC_WRITE_FLAG_COPY);//add for sending
bool send();//send all data added with the method above
//write equals add()+send()
size_t write(const char* data);
size_t write(const char* data, size_t size, uint8_t apiflags=ASYNC_WRITE_FLAG_COPY); //only when canSend() == true
uint8_t state();
bool connecting();
bool connected();
bool disconnecting();
bool disconnected();
bool freeable();//disconnected or disconnecting
uint16_t getMss();
uint32_t getRxTimeout();
void setRxTimeout(uint32_t timeout);//no RX data timeout for the connection in seconds
uint32_t getAckTimeout();
void setAckTimeout(uint32_t timeout);//no ACK timeout for the last sent packet in milliseconds
void setNoDelay(bool nodelay);
bool getNoDelay();
uint32_t getRemoteAddress();
uint16_t getRemotePort();
uint32_t getLocalAddress();
uint16_t getLocalPort();
//compatibility
IPAddress remoteIP();
uint16_t remotePort();
IPAddress localIP();
uint16_t localPort();
void onConnect(AcConnectHandler cb, void* arg = 0); //on successful connect
void onDisconnect(AcConnectHandler cb, void* arg = 0); //disconnected
void onAck(AcAckHandler cb, void* arg = 0); //ack received
void onError(AcErrorHandler cb, void* arg = 0); //unsuccessful connect or error
void onData(AcDataHandler cb, void* arg = 0); //data received (called if onPacket is not used)
void onPacket(AcPacketHandler cb, void* arg = 0); //data received
void onTimeout(AcTimeoutHandler cb, void* arg = 0); //ack timeout
void onPoll(AcConnectHandler cb, void* arg = 0); //every 125ms when connected
void ackPacket(struct pbuf * pb);//ack pbuf from onPacket
size_t ack(size_t len); //ack data that you have not acked using the method below
void ackLater(){ _ack_pcb = false; } //will not ack the current packet. Call from onData
const char * errorToString(int8_t error);
const char * stateToString();
//Do not use any of the functions below!
static int8_t _s_poll(void *arg, struct tcp_pcb *tpcb);
static int8_t _s_recv(void *arg, struct tcp_pcb *tpcb, struct pbuf *pb, int8_t err);
static int8_t _s_fin(void *arg, struct tcp_pcb *tpcb, int8_t err);
static int8_t _s_lwip_fin(void *arg, struct tcp_pcb *tpcb, int8_t err);
static void _s_error(void *arg, int8_t err);
static int8_t _s_sent(void *arg, struct tcp_pcb *tpcb, uint16_t len);
static int8_t _s_connected(void* arg, void* tpcb, int8_t err);
static void _s_dns_found(const char *name, struct ip_addr *ipaddr, void *arg);
int8_t _recv(tcp_pcb* pcb, pbuf* pb, int8_t err);
tcp_pcb * pcb(){ return _pcb; }
protected:
tcp_pcb* _pcb;
int8_t _closed_slot;
AcConnectHandler _connect_cb;
void* _connect_cb_arg;
AcConnectHandler _discard_cb;
void* _discard_cb_arg;
AcAckHandler _sent_cb;
void* _sent_cb_arg;
AcErrorHandler _error_cb;
void* _error_cb_arg;
AcDataHandler _recv_cb;
void* _recv_cb_arg;
AcPacketHandler _pb_cb;
void* _pb_cb_arg;
AcTimeoutHandler _timeout_cb;
void* _timeout_cb_arg;
AcConnectHandler _poll_cb;
void* _poll_cb_arg;
bool _pcb_busy;
uint32_t _pcb_sent_at;
bool _ack_pcb;
uint32_t _rx_ack_len;
uint32_t _rx_last_packet;
uint32_t _rx_since_timeout;
uint32_t _ack_timeout;
uint16_t _connect_port;
int8_t _close();
void _free_closed_slot();
void _allocate_closed_slot();
int8_t _connected(void* pcb, int8_t err);
void _error(int8_t err);
int8_t _poll(tcp_pcb* pcb);
int8_t _sent(tcp_pcb* pcb, uint16_t len);
int8_t _fin(tcp_pcb* pcb, int8_t err);
int8_t _lwip_fin(tcp_pcb* pcb, int8_t err);
void _dns_found(struct ip_addr *ipaddr);
public:
AsyncClient* prev;
AsyncClient* next;
};
class AsyncServer {
public:
AsyncServer(IPAddress addr, uint16_t port);
AsyncServer(uint16_t port);
~AsyncServer();
void onClient(AcConnectHandler cb, void* arg);
void begin();
void end();
void setNoDelay(bool nodelay);
bool getNoDelay();
uint8_t status();
//Do not use any of the functions below!
static int8_t _s_accept(void *arg, tcp_pcb* newpcb, int8_t err);
static int8_t _s_accepted(void *arg, AsyncClient* client);
protected:
uint16_t _port;
IPAddress _addr;
bool _noDelay;
tcp_pcb* _pcb;
AcConnectHandler _connect_cb;
void* _connect_cb_arg;
int8_t _accept(tcp_pcb* newpcb, int8_t err);
int8_t _accepted(AsyncClient* client);
};
#endif /* ASYNCTCP_H_ */