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I don't know if the issue lie in Teknoparrot, of if it's linked to the way AMD drivers handle opengl games, so feel free to close the issue if it's unrelated to tp.
So, with gpu those days, we have the option to use virtual resolution and display a resolution bigger than the monitor actually support, the gpu handle it and scale it back to the monitor settings.
But with elf games in TP, that don't work.
I actually don't care much about resolution over 2K, but the point that have my attention is the HUD misalignment when you scale up some game. Since the HUD keep their original place, if you upscale something to 1080p, you get the element designed to stand on the bottom right corner just in the middle of the screen.
If you upscale it to 4K (or maybe 8K if that's possible ?) it's a lot less an hassle since those HUD elements became really small and are put on the top left corner of your screen, making the game much more enjoyable.
That's something that works well with D3D games, you can even add some reshade on top of it to then copy the small hud element, zoom it and put it back on the bottom right corner.
The text was updated successfully, but these errors were encountered:
I don't know if the issue lie in Teknoparrot, of if it's linked to the way AMD drivers handle opengl games, so feel free to close the issue if it's unrelated to tp.
So, with gpu those days, we have the option to use virtual resolution and display a resolution bigger than the monitor actually support, the gpu handle it and scale it back to the monitor settings.
But with elf games in TP, that don't work.
I actually don't care much about resolution over 2K, but the point that have my attention is the HUD misalignment when you scale up some game. Since the HUD keep their original place, if you upscale something to 1080p, you get the element designed to stand on the bottom right corner just in the middle of the screen.
If you upscale it to 4K (or maybe 8K if that's possible ?) it's a lot less an hassle since those HUD elements became really small and are put on the top left corner of your screen, making the game much more enjoyable.
That's something that works well with D3D games, you can even add some reshade on top of it to then copy the small hud element, zoom it and put it back on the bottom right corner.
The text was updated successfully, but these errors were encountered: