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Thanks for open-sourcing a TensorFlow package to implement 3D graphics neural layers. I was trying to implement PointNet++ using the existing API and noticed that a sampling algorithm is missing. To be specific, the implementation of PointNet++ requires a version called farthest point sampling. Is there a plan for such an algorithm to be implemented in the future or are contributions welcome for it?
The text was updated successfully, but these errors were encountered:
Thanks for open-sourcing a TensorFlow package to implement 3D graphics neural layers. I was trying to implement PointNet++ using the existing API and noticed that a sampling algorithm is missing. To be specific, the implementation of PointNet++ requires a version called farthest point sampling. Is there a plan for such an algorithm to be implemented in the future or are contributions welcome for it?
The text was updated successfully, but these errors were encountered: