diff --git a/src/server/world/Net/GameServer.cs b/src/server/world/Net/GameServer.cs index 32acd212..6d333c5c 100644 --- a/src/server/world/Net/GameServer.cs +++ b/src/server/world/Net/GameServer.cs @@ -9,19 +9,19 @@ internal sealed partial class GameServer : BackgroundService { private static partial class Log { - [LoggerMessage(0, LogLevel.Information, "Game server now listening on: {endPoint}")] + [LoggerMessage(0, LogLevel.Information, "Game server now listening on: {EndPoint}")] public static partial void StartedListening(ILogger logger, IPEndPoint endPoint); - [LoggerMessage(1, LogLevel.Information, "Game client connected from {endPoint}")] + [LoggerMessage(1, LogLevel.Information, "Game client connected from {EndPoint}")] public static partial void ClientConnected(ILogger logger, IPEndPoint endPoint); [LoggerMessage(2, LogLevel.Debug, "Game client dropped")] public static partial void ClientDropped(ILogger logger, Exception? exception); - [LoggerMessage(3, LogLevel.Debug, "Game client from {endPoint} dropped")] + [LoggerMessage(3, LogLevel.Debug, "Game client from {EndPoint} dropped")] public static partial void ClientDropped(ILogger logger, Exception? exception, IPEndPoint endPoint); - [LoggerMessage(4, LogLevel.Information, "Game client from {endPoint} disconnected")] + [LoggerMessage(4, LogLevel.Information, "Game client from {EndPoint} disconnected")] public static partial void ClientDisconnected( ILogger logger, Exception? exception, IPEndPoint endPoint); @@ -128,13 +128,10 @@ void LogPacket( listener.RawTeraPacketReceived += (conduit, code, payload) => LogPacket(conduit, code, payload, Log.TeraPacketReceived); - listener.RawArisePacketReceived += (conduit, code, payload) => LogPacket(conduit, code, payload, Log.ArisePacketReceived); - listener.RawTeraPacketSent += (conduit, code, payload) => LogPacket(conduit, code, payload, Log.TeraPacketSent); - listener.RawArisePacketSent += (conduit, code, payload) => LogPacket(conduit, code, payload, Log.ArisePacketSent);