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temp.c
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void checkCard(int* randomCard, int* deckHasCard, int* deckCount, int k[]){
int y;
for(y = 0; y < 10; y++){
if (k[y] == *randomCard)
*deckHasCard = 1;
}
if (*deckHasCard == 1)
return;
else {
k[*deckCount] = *randomCard;
*deckCount = *deckCount + 1;
return;
}
}
void getRandomDeck(int k[]){
int randomCard;
int deckHasCard;
int deckCount;
deckCount = 0;
//draw 10 random cards
while(deckCount < 10){
deckHasCard = 0;
randomCard = random_number(7, 26);
switch(randomCard)
{
case 7:
randomCard = adventurer;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break;
case 8:
randomCard = council_room;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break;
case 9:
randomCard = feast;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 10:
randomCard = gardens;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 11:
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 12:
randomCard = remodel;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 13:
randomCard = smithy;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 14:
randomCard = village;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 15:
randomCard = baron;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 16:
randomCard = great_hall;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 17:
randomCard = minion;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 18:
randomCard = steward;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 19:
randomCard = tribute;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 20:
randomCard = ambassador;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 21:
randomCard = cutpurse;
for(y = 0; y < 10; y++){
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 22:
randomCard = embargo;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 23:
randomCard = outpost;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 24:
randomCard = salvager;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 25:
randomCard = sea_hag;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
case 26:
randomCard = treasure_map;
checkCard(&randomCard, &deckHasCard, &deckCount, k);
break
default:
break;
}
}
}