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Using Numbers in tasks which require string identifiers (For things such as Biomes, Structures, etc), will crash the game when the task is saved.
How to Reproduce?
Create a Quest.
Create a Task (I tested with Biome, and Structure) and input a number anywhere.
Save the Task. The game will crash.
Expected Behavior
I would expect the mod to analyze the input string for unexpected values, and do something when something is found. Maybe, showing Text somewhere that says the inputted text is improper.
I have searched the issue tracker and confirmed that the issue has not been reported
I have checked the FAQ (if one is present) and my issue is not listed
I have verified that I am using the latest version of the mod
I have verified that I have installed all the required dependencies for the mod
I have verified that I do not have Optifine installed. We will close issues if we detect Optifine is in your pack. We cannot fix Optifine issues. Please do not report issues with Optifine present.
The text was updated successfully, but these errors were encountered:
Bug Description
Using Numbers in tasks which require string identifiers (For things such as Biomes, Structures, etc), will crash the game when the task is saved.
How to Reproduce?
Create a Quest.
Create a Task (I tested with Biome, and Structure) and input a number anywhere.
Save the Task. The game will crash.
Expected Behavior
I would expect the mod to analyze the input string for unexpected values, and do something when something is found. Maybe, showing Text somewhere that says the inputted text is improper.
Version
1.1.12
Mod Loader Version
20.1 - 47.2.0
Mod Loader
Forge
Logs or additional context
https://gist.github.com/FooterManDev/82fa76ba18ee2b2ad4c5d90ac521dd88
Code of Conduct
The text was updated successfully, but these errors were encountered: