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index.php
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index.php
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<?php
header("Location: /frabble.php");
exit();
/**
* This sample app is provided to kickstart your experience using Facebook's
* resources for developers. This sample app provides examples of several
* key concepts, including authentication, the Graph API, and FQL (Facebook
* Query Language). Please visit the docs at 'developers.facebook.com/docs'
* to learn more about the resources available to you
*/
// Provides access to app specific values such as your app id and app secret.
// Defined in 'AppInfo.php'
require_once('AppInfo.php');
// Enforce https on production
if (substr(AppInfo::getUrl(), 0, 8) != 'https://' && $_SERVER['REMOTE_ADDR'] != '127.0.0.1') {
header('Location: https://'. $_SERVER['HTTP_HOST'] . $_SERVER['REQUEST_URI']);
exit();
}
// This provides access to helper functions defined in 'utils.php'
require_once('utils.php');
/*****************************************************************************
*
* The content below provides examples of how to fetch Facebook data using the
* Graph API and FQL. It uses the helper functions defined in 'utils.php' to
* do so. You should change this section so that it prepares all of the
* information that you want to display to the user.
*
****************************************************************************/
require_once('sdk/src/facebook.php');
$facebook = new Facebook(array(
'appId' => AppInfo::appID(),
'secret' => AppInfo::appSecret(),
'sharedSession' => true,
'trustForwarded' => true,
));
$user_id = $facebook->getUser();
if ($user_id) {
try {
// Fetch the viewer's basic information
$basic = $facebook->api('/me');
} catch (FacebookApiException $e) {
// If the call fails we check if we still have a user. The user will be
// cleared if the error is because of an invalid accesstoken
if (!$facebook->getUser()) {
header('Location: '. AppInfo::getUrl($_SERVER['REQUEST_URI']));
exit();
}
}
// This fetches some things that you like . 'limit=*" only returns * values.
// To see the format of the data you are retrieving, use the "Graph API
// Explorer" which is at https://developers.facebook.com/tools/explorer/
$likes = idx($facebook->api('/me/likes?limit=4'), 'data', array());
// This fetches 4 of your friends.
$friends = idx($facebook->api('/me/friends?limit=4'), 'data', array());
// And this returns 16 of your photos.
$photos = idx($facebook->api('/me/photos?limit=16'), 'data', array());
// Here is an example of a FQL call that fetches all of your friends that are
// using this app
$app_using_friends = $facebook->api(array(
'method' => 'fql.query',
'query' => 'SELECT uid, name FROM user WHERE uid IN(SELECT uid2 FROM friend WHERE uid1 = me()) AND is_app_user = 1'
));
}
// Fetch the basic info of the app that they are using
$app_info = $facebook->api('/'. AppInfo::appID());
$app_name = idx($app_info, 'name', '');
?>
<!DOCTYPE html>
<html xmlns:fb="http://ogp.me/ns/fb#" lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=2.0, user-scalable=yes" />
<title><?php echo he($app_name); ?></title>
<link rel="stylesheet" href="stylesheets/screen.css" media="Screen" type="text/css" />
<link rel="stylesheet" href="stylesheets/mobile.css" media="handheld, only screen and (max-width: 480px), only screen and (max-device-width: 480px)" type="text/css" />
<!--[if IEMobile]>
<link rel="stylesheet" href="mobile.css" media="screen" type="text/css" />
<![endif]-->
<!-- These are Open Graph tags. They add meta data to your -->
<!-- site that facebook uses when your content is shared -->
<!-- over facebook. You should fill these tags in with -->
<!-- your data. To learn more about Open Graph, visit -->
<!-- 'https://developers.facebook.com/docs/opengraph/' -->
<meta property="og:title" content="<?php echo he($app_name); ?>" />
<meta property="og:type" content="website" />
<meta property="og:url" content="<?php echo AppInfo::getUrl(); ?>" />
<meta property="og:image" content="<?php echo AppInfo::getUrl('/logo.png'); ?>" />
<meta property="og:site_name" content="<?php echo he($app_name); ?>" />
<meta property="og:description" content="My first app" />
<meta property="fb:app_id" content="<?php echo AppInfo::appID(); ?>" />
<script type="text/javascript" src="/javascript/jquery-1.7.1.min.js"></script>
<script type="text/javascript">
function logResponse(response) {
if (console && console.log) {
console.log('The response was', response);
}
}
$(function(){
// Set up so we handle click on the buttons
$('#postToWall').click(function() {
FB.ui(
{
method : 'feed',
link : $(this).attr('data-url')
},
function (response) {
// If response is null the user canceled the dialog
if (response != null) {
logResponse(response);
}
}
);
});
$('#sendToFriends').click(function() {
FB.ui(
{
method : 'send',
link : $(this).attr('data-url')
},
function (response) {
// If response is null the user canceled the dialog
if (response != null) {
logResponse(response);
}
}
);
});
$('#sendRequest').click(function() {
FB.ui(
{
method : 'apprequests',
message : $(this).attr('data-message')
},
function (response) {
// If response is null the user canceled the dialog
if (response != null) {
logResponse(response);
}
}
);
});
});
</script>
<!--[if IE]>
<script type="text/javascript">
var tags = ['header', 'section'];
while(tags.length)
document.createElement(tags.pop());
</script>
<![endif]-->
</head>
<body>
<div id="fb-root"></div>
<script type="text/javascript">
window.fbAsyncInit = function() {
FB.init({
appId : '<?php echo AppInfo::appID(); ?>', // App ID
channelUrl : '//<?php echo $_SERVER["HTTP_HOST"]; ?>/channel.html', // Channel File
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
// Listen to the auth.login which will be called when the user logs in
// using the Login button
FB.Event.subscribe('auth.login', function(response) {
// We want to reload the page now so PHP can read the cookie that the
// Javascript SDK sat. But we don't want to use
// window.location.reload() because if this is in a canvas there was a
// post made to this page and a reload will trigger a message to the
// user asking if they want to send data again.
window.location = window.location;
});
FB.Canvas.setAutoGrow();
};
// Load the SDK Asynchronously
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/all.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
</script>
<?php require('header.php'); ?>
<h1>Start Frabble</h1>
<?php $movie = getMovie(); ?>
<?php var_dump($movie); ?>
<?php require('footer.php'); ?>
</body>
</html>