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This repository has been archived by the owner on May 2, 2018. It is now read-only.
roastedamoeba edited this page Sep 14, 2010 · 6 revisions

Welcome to the nexus wiki!

Nexus provides for most of the basic mathematical operations necessary in 3D graphics. Somewhat unusually, but in keeping with WPF, Nexus distinguishes between points and vectors. I think this makes for cleaner code.

I am also working on an asset importer library. I am adding it to Nexus, rather than my game engine, because I want it to be accessible to some of my other projects, such as Rasterizr (a software rasterizer).

Clone this wiki locally