Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Problems with render passes #109

Open
SpaiR opened this issue Jan 2, 2020 · 0 comments
Open

Problems with render passes #109

SpaiR opened this issue Jan 2, 2020 · 0 comments

Comments

@SpaiR
Copy link

SpaiR commented Jan 2, 2020

Right now render passes are enabled by default.

That results into visual glitches in cases when codebase uses same variables which are looked up by render passes, but utilizes them in another way.

See example by this link: https://imgur.com/a/H8zfsv5

Here the result of such rendering from codebase where variables are the same as in TG smooth system, but the backend implementation of their usage is differs.

Same area but from an editor perspective: https://imgur.com/a/VCnE9ZX

Possible solutions:

  • Disable render passes for map rendering
  • Add support to configure render passes from codebase (like it's done for travis etc.)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant