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populate-local-kv.mjs
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populate-local-kv.mjs
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import { exec } from 'node:child_process';
import fs from 'node:fs';
import DataAPI from './datasources/index.mjs';
const data = new DataAPI();
function getKv(kvName) {
return new Promise((resolve, reject) => {
exec(`npx wrangler kv key get "${kvName}" --binding=DATA_CACHE --env=development`, {maxBuffer: 1024 * 35000}, (error, stdout, stderr) => {
if (error) {
return reject(error);
}
fs.writeFileSync(`./${kvName}`, stdout);
resolve(stdout);
});
});
}
function saveLocalKv(kvName) {
console.log(`${ kvName} loading into local storage`);
return new Promise(async (resolve, reject) => {
await getKv(kvName).catch(reject);
exec(`npx wrangler kv key put "${kvName}" --path="${kvName}" --binding=DATA_CACHE --env=development --local --preview false`, (error, stdout, stderr) => {
if (error) {
return reject(error);
}
fs.rmSync(`./${kvName}`);
resolve(stdout);
});
});
}
for (const workerName in data.worker) {
const worker = data.worker[workerName];
for (const gameMode of worker.gameModes) {
let kvName = worker.kvName;
let suffix = '';
if (gameMode !== 'regular') {
suffix = `_${gameMode}`;
}
try {
if (worker.kvs) {
for (const hexKey in worker.kvs) {
const splitWorker = worker.kvs[hexKey];
const fullKvName = `${splitWorker.kvName}${suffix}`;
await saveLocalKv(fullKvName);
}
} else {
const fullKvName = `${kvName}${suffix}`;
await saveLocalKv(fullKvName);
}
} catch (error) {
console.error(kvName, gameMode, error);
}
}
}