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Detection of biome types, and cave, water, lava and height detection are all pretty universal features that are useful for more than ambient sound mods.
By detaching the detection feature from the audio control part, the detection part can become a library type of mod.
This also makes it easier to integrate native biome detection support, whenever it gets merged into the engine.
The text was updated successfully, but these errors were encountered:
Detection of biome types, and cave, water, lava and height detection are all pretty universal features that are useful for more than ambient sound mods.
By detaching the detection feature from the audio control part, the detection part can become a library type of mod.
This also makes it easier to integrate native biome detection support, whenever it gets merged into the engine.
The text was updated successfully, but these errors were encountered: