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Retriggering the Off/On blackout button before the fades interpolation has completed results in a value stuck somewhere in between, which is a dangerous behavior for a blackout button, especially in a live event or stream setting. Perhaps a more desirable behavior would be that a click before the interpolation has completed cuts to the value instead of retriggering in the opposite direction? single click to fade, double to cut, with some sort of indicator alarm to draw attention to a blackout would be a solid addition
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Definitely. I dig your idea of multiple functions for this (fade/cut) as well as indication alarm. I've noticed the "stuck" bug as well. Will prioritize this for the next update, cheers.
@drmbt In the latest version I just pushed, the Blackout button triggered via right click will cut, and double click will cut it as well. Seems to be working a bit better now, let me know what you think.
UI is now fully separated from content (w00t!), so interacting with it doesn't impact output (NDI) fps. Haven't touched the thumbnail system yet... that's up next.
Retriggering the Off/On blackout button before the fades interpolation has completed results in a value stuck somewhere in between, which is a dangerous behavior for a blackout button, especially in a live event or stream setting. Perhaps a more desirable behavior would be that a click before the interpolation has completed cuts to the value instead of retriggering in the opposite direction? single click to fade, double to cut, with some sort of indicator alarm to draw attention to a blackout would be a solid addition
The text was updated successfully, but these errors were encountered: