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PassInfo.cs
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PassInfo.cs
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using System;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework.Graphics;
using System.Globalization;
namespace TwoMGFX
{
public class PassInfo
{
public string name;
public string vsModel;
public string vsFunction;
public string psModel;
public string psFunction;
public BlendState blendState;
public RasterizerState rasterizerState;
public DepthStencilState depthStencilState;
private static readonly Regex _hlslPixelShaderRegex = new Regex(@"^ps_(?<major>1|2|3|4|5)_(?<minor>0|1|)(_level_(9_1|9_2|9_3))?$", RegexOptions.Compiled);
private static readonly Regex _hlslVertexShaderRegex = new Regex(@"^vs_(?<major>1|2|3|4|5)_(?<minor>0|1|)(_level_(9_1|9_2|9_3))?$", RegexOptions.Compiled);
private static readonly Regex _glslPixelShaderRegex = new Regex(@"^ps_(?<major>1|2|3|4|5)_(?<minor>0|1|)$", RegexOptions.Compiled);
private static readonly Regex _glslVertexShaderRegex = new Regex(@"^vs_(?<major>1|2|3|4|5)_(?<minor>0|1|)$", RegexOptions.Compiled);
public static void ParseShaderModel(string text, Regex regex, out int major, out int minor)
{
var match = regex.Match(text);
if (!match.Success)
{
major = 0;
minor = 0;
return;
}
major = int.Parse(match.Groups["major"].Value, NumberStyles.Integer, CultureInfo.InvariantCulture);
minor = int.Parse(match.Groups["minor"].Value, NumberStyles.Integer, CultureInfo.InvariantCulture);
}
public void ValidateShaderModels(ShaderProfile profile)
{
int major, minor;
if (!string.IsNullOrEmpty(vsFunction))
{
switch (profile)
{
case ShaderProfile.DirectX_11:
ParseShaderModel(vsModel, _hlslVertexShaderRegex, out major, out minor);
if (major <= 3)
throw new Exception(String.Format("Invalid profile '{0}'. Vertex shader '{1}' must be SM 4.0 level 9.1 or higher!", vsModel, vsFunction));
break;
case ShaderProfile.OpenGL:
ParseShaderModel(vsModel, _glslVertexShaderRegex, out major, out minor);
if (major > 3)
throw new Exception(String.Format("Invalid profile '{0}'. Vertex shader '{1}' must be SM 3.0 or lower!", vsModel, vsFunction));
break;
case ShaderProfile.PlayStation4:
throw new NotSupportedException("PlayStation 4 support isn't available in this build.");
}
}
if (!string.IsNullOrEmpty(psFunction))
{
switch (profile)
{
case ShaderProfile.DirectX_11:
ParseShaderModel(psModel, _hlslPixelShaderRegex, out major, out minor);
if (major <= 3)
throw new Exception(String.Format("Invalid profile '{0}'. Pixel shader '{1}' must be SM 4.0 level 9.1 or higher!", vsModel, psFunction));
break;
case ShaderProfile.OpenGL:
ParseShaderModel(psModel, _glslPixelShaderRegex, out major, out minor);
if (major > 3)
throw new Exception(String.Format("Invalid profile '{0}'. Pixel shader '{1}' must be SM 3.0 or lower!", vsModel, psFunction));
break;
case ShaderProfile.PlayStation4:
throw new NotSupportedException("PlayStation 4 support isn't available in this build.");
}
}
}
private static Blend ToAlphaBlend(Blend blend)
{
switch (blend)
{
case Blend.SourceColor:
return Blend.SourceAlpha;
case Blend.InverseSourceColor:
return Blend.InverseSourceAlpha;
case Blend.DestinationColor:
return Blend.DestinationAlpha;
case Blend.InverseDestinationColor:
return Blend.InverseDestinationAlpha;
}
return blend;
}
public bool AlphaBlendEnable
{
set
{
if (value)
{
if (blendState == null)
{
blendState = new BlendState();
blendState.ColorSourceBlend = Blend.One;
blendState.AlphaSourceBlend = Blend.One;
blendState.ColorDestinationBlend = Blend.InverseSourceAlpha;
blendState.AlphaDestinationBlend = Blend.InverseSourceAlpha;
}
}
else if (!value)
{
if (blendState == null)
blendState = new BlendState();
blendState.ColorSourceBlend = Blend.One;
blendState.AlphaSourceBlend = Blend.One;
blendState.ColorDestinationBlend = Blend.Zero;
blendState.AlphaDestinationBlend = Blend.Zero;
}
}
}
public FillMode FillMode
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.FillMode = value;
}
}
public CullMode CullMode
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.CullMode = value;
}
}
public bool ZEnable
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.DepthBufferEnable = value;
}
}
public bool ZWriteEnable
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.DepthBufferWriteEnable = value;
}
}
public CompareFunction DepthBufferFunction
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.DepthBufferFunction = value;
}
}
public bool MultiSampleAntiAlias
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.MultiSampleAntiAlias = value;
}
}
public bool ScissorTestEnable
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.ScissorTestEnable = value;
}
}
public bool StencilEnable
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilEnable = value;
}
}
public StencilOperation StencilFail
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilFail = value;
}
}
public CompareFunction StencilFunc
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilFunction = value;
}
}
public int StencilMask
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilMask = value;
}
}
public StencilOperation StencilPass
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilPass = value;
}
}
public int StencilRef
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.ReferenceStencil = value;
}
}
public int StencilWriteMask
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilWriteMask = value;
}
}
public StencilOperation StencilZFail
{
set
{
if (depthStencilState == null)
depthStencilState = new DepthStencilState();
depthStencilState.StencilDepthBufferFail = value;
}
}
public Blend SrcBlend
{
set
{
if (blendState == null)
blendState = new BlendState();
blendState.ColorSourceBlend = value;
blendState.AlphaSourceBlend = ToAlphaBlend(value);
}
}
public Blend DestBlend
{
set
{
if (blendState == null)
blendState = new BlendState();
blendState.ColorDestinationBlend = value;
blendState.AlphaDestinationBlend = ToAlphaBlend(value);
}
}
public BlendFunction BlendOp
{
set
{
if (blendState == null)
blendState = new BlendState();
blendState.AlphaBlendFunction = value;
}
}
public ColorWriteChannels ColorWriteEnable
{
set
{
if (blendState == null)
blendState = new BlendState();
blendState.ColorWriteChannels = value;
}
}
public float DepthBias
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.DepthBias = value;
}
}
public float SlopeScaleDepthBias
{
set
{
if (rasterizerState == null)
rasterizerState = new RasterizerState();
rasterizerState.SlopeScaleDepthBias = value;
}
}
}
}