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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="UDD Early Sample"
run/main_scene="res://src/battle/battle.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Config="*res://src/global/config.gd"
Navigation="*res://src/global/navigation.gd"
EventBus="*res://src/global/event_bus.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/decals/filter=0
textures/light_projectors/filter=0
environment/defaults/default_clear_color=Color(0.0941176, 0.121569, 0.160784, 1)
2d/snap/snap_2d_transforms_to_pixel=true