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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Undo Deepest Depths Shader"
run/main_scene="res://sample_scene/sample_scene.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
PostProcessing="*res://post_processing/post_processing.tscn"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="viewport"
[gui]
theme/custom="res://ui/theme.tres"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true