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Snake Game.py
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import turtle
import random
import time
delay=0.1
score=0
highestscore=0
#snake body
bodies=[]
#screen | canvas
s=turtle.Screen()
s.title("Snake Game")
s.bgcolor("white")
s.setup(width=600,height=600)
#create snake head
head=turtle.Turtle()
head.speed(0)
head.shape("circle")
head.color("white")
head.fillcolor("red")
head.penup()
head.goto(0,0)
head.direction ="stop"
#Snake food
food=turtle.Turtle()
food.speed(0)
food.shape("square")
food.color("yellow")
food.fillcolor("yellow")
food.penup()
food.ht()
food.goto(0,200)
food.st()
#score board
sb=turtle.Turtle()
sb.shape("circle")
sb.fillcolor("black")
sb.penup()
sb.ht()
sb.goto(-250,-250)
sb.write("Score:0 | Highest Score: 0")
def moveup():
if head.direction!="down":
head.direction="up"
def movedown():
if head.direction!="up":
head.direction="down"
def moveleft():
if head.direction!="right":
head.direction="left"
def moveright():
if head.direction!="left":
head.direction="right"
def movestop():
head.direction!="stop"
def move():
if head.direction=="up":
y=head.ycor()
head.sety(y+20)
if head.direction=="down":
y=head.ycor()
head.sety(y-20)
if head.direction=="left":
x=head.xcor()
head.setx(x-20)
if head.direction=="right":
x=head.xcor()
head.setx(x+20)
# Event Handling -key mapping
s.listen()
s.onkey(moveup,"Up")
s.onkey(movedown,"Down")
s.onkey(moveleft,"Left")
s.onkey(moveright,"Right")
s.onkey(movestop,"space")
while True:
s.update() # this is to update the screen
# check collision with boarder
#check collission with food
if head.xcor()>290:
head.setx(-290)
if head.xcor()<-290:
head.setx(290)
if head.ycor()>290:
head.sety(-290)
if head.ycor()<-290:
head.sety(290)
if head.distance(food)<20:
#move the food to new random place
x=random.randint(-290,290)
y=random.randint(-290,290)
food.goto(x,y)
#increase the length of the snake
body=turtle.Turtle()
body.speed(0)
body.penup()
body.shape("circle")
body.fillcolor("green")
bodies.append(body)#append new body
#increase the score
score+=10
#update the highest score
if score>highestscore:
highestscore=score
sb.clear()
sb.write("Score:{} Highest Score:{}".format(score,highestscore))
for index in range(len (bodies)-1,0,-1):
x=bodies[index-1].xcor()
y=bodies[index-1].ycor()
bodies[index].goto(x,y)
if len(bodies)>0:
x=head.xcor()
y=head.ycor()
bodies[0].goto(x,y)
move()
#check collission with snake body
for body in bodies:
if body.distance(head)<20:
time.sleep(1)
head.goto(0,0)
head.direction="stop"
#hide bodies
for body in bodies :
body.ht()
bodies.clear()
score=0
delay=0.1
#updates score borad
sb.clear()
sb.write("Score:{} Highest Score:{}".format(score,highestscore))
time.sleep(delay)
s.mainloop()