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CHANGELOG.md

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Change Log

All notable changes to this project will be documented in this file. Only versions published since 2022-01-01 are listed here. Please consult the Git history for older version information. See Conventional Commits for commit guidelines.

Note: Unlisted patch versions only involve non-code or otherwise excluded changes and/or version bumps of transitive dependencies.

6.9.30 (2025-01-14)

♻️ Refactoring

  • use optional chaining & nullish coalescing (c5a0a13)

6.9.0 (2024-06-21)

🚀 Features

  • add UncompiledModelSpec, update compileModel() (95be119)
  • update WebGLCanvasOpts, switch to WebGL v2 by default (6bb029e)
    • add docs
  • add ModelSpec.instancePool (c4d695f)
    • add new instancePool option to specify instance attribs via AttribPool
    • update compileModel() to support new option

♻️ Refactoring

  • enforce uniform naming convention of internal functions (56992b2)

6.8.12 (2024-04-20)

♻️ Refactoring

6.8.0 (2024-03-09)

🚀 Features

  • add passCopyMain() multipass spec utility (ba22536)

🩹 Bug fixes

  • update readPixels() args (458e7ff)

6.7.0 (2024-03-06)

🚀 Features

  • update shader prelude, add sampler3D default precision (73d7818)
    • add precision lowp sampler3D to prelude (WebGL2 only)
  • update defMultipass(), add sampler3D support (3f924cf)
    • update texture & shader init
    • update MultipassOpts

6.6.32 (2024-02-22)

♻️ Refactoring

  • update object destructuring in all pkgs & examples (f36aeb0)

6.6.28 (2024-02-16)

♻️ Refactoring

6.6.26 (2024-02-06)

♻️ Refactoring

6.6.6 (2023-11-09)

♻️ Refactoring

  • update all tests (packages A-S) (e3085e4)

6.6.0 (2023-10-25)

🚀 Features

  • update DefShaderOpts & defShader() (800318f)
    • add logger option to use temp. logger for compiled GLSL output

6.5.0 (2023-09-19)

🚀 Features

  • update clearCanvas(), add defaultViewport() (a7b47a2)

6.4.20 (2023-08-31)

♻️ Refactoring

  • update PassUniforms (e79ae16)
    • allow resolution uniform to also be ivec2/uvec2

6.4.6 (2023-06-09)

🩹 Bug fixes

  • fix arg types for defBuffer()/compileAttribPool() (71a9e16)

6.4.0 (2023-04-19)

🚀 Features

  • add retain option to ModelAttributeSpec/IndexBufferSpec (3db4463)
    • update defBuffer()/initBuffer()
  • add clearCanvas() (ad362f9)
  • update glCanvas() return type (4af5e04)
    • add resize handler to result which can later be called to resize the canvas (with DPR) and update the GL viewport

6.3.0 (2023-02-05)

🚀 Features

  • add Shader.withState() (8a7a427)
  • update WebGLArrayBuffer/IWebGLBuffer (c1890ce)
    • add optional retain ctor arg to retain handle to
    • add .update() method
    • update IWebGLBuffer interface

6.2.0 (2022-08-08)

🚀 Features

  • add more extensions to WebGLExtensionMap (dd2e295)
  • update Multipass (5f51d26)
    • auto-enable EXT_float_blend extension for float outputs (this silences warnings on Firefox, Chrome seemed fine)
    • add Multipass.singlePass() to selectively execute single shader passes

6.1.22 (2022-08-08)

🩹 Bug fixes

  • add missing type exports (6b1501e)