forked from microsoft/PowerToys
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathshortcut_guide.h
47 lines (38 loc) · 1.32 KB
/
shortcut_guide.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#pragma once
#include <interface/powertoy_module_interface.h>
#include <interface/lowlevel_keyboard_event_data.h>
#include "overlay_window.h"
// We support only one instance of the overlay
extern class OverlayWindow* instance;
class TargetState;
class OverlayWindow : public PowertoyModuleIface {
public:
OverlayWindow();
virtual const wchar_t* get_name() override;
virtual const wchar_t** get_events() override;
virtual bool get_config(wchar_t* buffer, int *buffer_size) override;
virtual void set_config(const wchar_t* config) override;
virtual void enable() override;
virtual void disable() override;
virtual bool is_enabled() override;
virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override;
void on_held();
void on_held_press(DWORD vkCode);
void was_hidden();
virtual void destroy() override;
private:
TargetState* target_state;
D2DOverlayWindow *winkey_popup;
bool _enabled = false;
void init_settings();
struct PressTime {
PCWSTR name = L"press_time";
int value = 900; // ms
int resourceId = IDS_SETTING_DESCRIPTION_PRESS_TIME;
} pressTime;
struct OverlayOpacity {
PCWSTR name = L"overlay_opacity";
int value = 90; // percent
int resourceId = IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY;
} overlayOpacity;
};