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Happened across an example of someone who has made a sort of evolution simulator: https://youtu.be/sEPh6bAQVP0?si=eJJFqlAoyhYDYUMr <- That video is super informative and the creator is also very entertaining.
I'm not necessarily suggesting we have evolving lifeforms here though (maybe microorganism samples viewed under a microscope), but the same principles could be applied to introduce behavioural evolution.
Look once at a civilisation expanding its reach to other planets and you might see one set of behaviours, look again sometime later and you might see them having adopted a more successful strategy.
I think the idea is really fascinating.
Also think about group behaviours (I've already written something somewhere about giving entire planets behavioural AI). Even though it is unlikely to see stark changes in an individual species, cultures and civilisations are broadly similar to organisms themselves (they evolve, adapt and progress towards efficiency). At large scales, we might have unobserved group simulations describing the characteristics and behaviours of broad societies, and it makes a tremendous amount of sense to treat these a lot like microorganisms; going in search of resources, sending communication signals when resources are found, adapting their behaviour based on resource scarcity and outside threats.
The text was updated successfully, but these errors were encountered:
Happened across an example of someone who has made a sort of evolution simulator: https://youtu.be/sEPh6bAQVP0?si=eJJFqlAoyhYDYUMr <- That video is super informative and the creator is also very entertaining.
I'm not necessarily suggesting we have evolving lifeforms here though (maybe microorganism samples viewed under a microscope), but the same principles could be applied to introduce behavioural evolution.
Look once at a civilisation expanding its reach to other planets and you might see one set of behaviours, look again sometime later and you might see them having adopted a more successful strategy.
I think the idea is really fascinating.
Also think about group behaviours (I've already written something somewhere about giving entire planets behavioural AI). Even though it is unlikely to see stark changes in an individual species, cultures and civilisations are broadly similar to organisms themselves (they evolve, adapt and progress towards efficiency). At large scales, we might have unobserved group simulations describing the characteristics and behaviours of broad societies, and it makes a tremendous amount of sense to treat these a lot like microorganisms; going in search of resources, sending communication signals when resources are found, adapting their behaviour based on resource scarcity and outside threats.
The text was updated successfully, but these errors were encountered: