diff --git a/Tables/JamesBond007Premium/FeatureContent/ActionButton.html b/Tables/JamesBond007Premium/FeatureContent/ActionButton.html new file mode 100644 index 0000000..db8272e --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/ActionButton.html @@ -0,0 +1,15 @@ + + +
+Press the Action Button while it is lit/blinking the following colors for the following perks:
+If multiple options are available, hitting a flipper will change the color.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/BONDLetters.html b/Tables/JamesBond007Premium/FeatureContent/BONDLetters.html new file mode 100644 index 0000000..367b649 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/BONDLetters.html @@ -0,0 +1,8 @@ + + + +Roll through unlit lanes to light each B-O-N-D Letter. Lit lanes can be controlled via the flippers. Completing B-O-N-D an even number of times lights High Stakes.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/BallSave.html b/Tables/JamesBond007Premium/FeatureContent/BallSave.html new file mode 100644 index 0000000..993e131 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/BallSave.html @@ -0,0 +1,9 @@ + + + +Shoot the Dragon Tank Target five times to light a ball save. Continue shooting the target to light the other ball save.
+The lit ball save location can be controlled via the flippers.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/Bird1Multiball.html b/Tables/JamesBond007Premium/FeatureContent/Bird1Multiball.html new file mode 100644 index 0000000..8865f99 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/Bird1Multiball.html @@ -0,0 +1,11 @@ + + + +Shoot the three drop targets in front of the rocket to light the locks. Begin Bird 1 Multiball by shooting up the center lane three times.
+At the beginning of Bird 1 Multiball shoot the flashing green shots three times to earn a multiball extender.
+Shoot green shots for jackpots. Clearing all jackpot shots reactivates them, and they first become double jackpots, then triple jackpots.
+Shoot the rocket when the red lights at the base are flashing for a super jackpot.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/BondJamesBondMultiball.html b/Tables/JamesBond007Premium/FeatureContent/BondJamesBondMultiball.html new file mode 100644 index 0000000..1c94e1a --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/BondJamesBondMultiball.html @@ -0,0 +1,8 @@ + + + +Shoot ten lit shots followed by the side ramp for a super jackpot.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/BondWomen.html b/Tables/JamesBond007Premium/FeatureContent/BondWomen.html new file mode 100644 index 0000000..09a3681 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/BondWomen.html @@ -0,0 +1,17 @@ + + + +The following Bond Women can be collected and act as playfield multipliers:
+Once flashing, shoot the Bond Women inner loop to collect one. Their light will then turn solid. All Bond Women with a solid light are lost at the end of a ball.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/DoubleOhSevenScoring.html b/Tables/JamesBond007Premium/FeatureContent/DoubleOhSevenScoring.html new file mode 100644 index 0000000..388198a --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/DoubleOhSevenScoring.html @@ -0,0 +1,9 @@ + + + +Qualify 007 Scoring by lighting at least one of the Bond Women. Press the Action Button while lit pink to begin.
+Each collected Bond Woman adds +1X to your multiplier and adds 10 seconds to the mode.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/DragonTankTarget.html b/Tables/JamesBond007Premium/FeatureContent/DragonTankTarget.html new file mode 100644 index 0000000..64ae335 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/DragonTankTarget.html @@ -0,0 +1,9 @@ + + + +Repeatedly hitting the Dragon Tank Target lights a Ball Save.
+During Jetpack Multiball, shoot this target while the figure is directly above it to score a super jackpot.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/ExtraBall.html b/Tables/JamesBond007Premium/FeatureContent/ExtraBall.html new file mode 100644 index 0000000..0da784f --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/ExtraBall.html @@ -0,0 +1,8 @@ + + + +Extra Ball can be collected at the left eject.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/FeatureStyles.css b/Tables/JamesBond007Premium/FeatureContent/FeatureStyles.css new file mode 100644 index 0000000..8e0585b --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/FeatureStyles.css @@ -0,0 +1,67 @@ +.ActionButton { + color: #D0DBD3; +} + +.Bird1Multiball { + color: #FFADC5; +} + +.BondLetters { + color: #85FF47; +} + +.BondWomen { + color: #CBE600; +} + +.DoubleOhSevenScoring { + color: #FFB35C; +} + +.DragonTankTarget { + color: #A7EDC7; +} + +.HerMajestysSecretService { + color: #A8FFA4; +} + +.HenchmenModes { + color: #DAC6B9; +} + +.HighStakes { + color: #b1f3f2; +} + +.JetpackMultiball { + color: #FAFFAD; +} + +.MI6Lanes { + color: #FFD1A4; +} + +.PopBumpers { + color: #B8CAEA; +} + +.QBranch { + color: #DACBE7; +} + +.RocketLane { + color: #FFF0DF; +} + +.SkillShots { + color: #00E639; +} + +.SPECTRELetters { + color: #4ad0fc; +} + +.VillainModes { + color: #cff9bd; +} \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/HenchmenModes.html b/Tables/JamesBond007Premium/FeatureContent/HenchmenModes.html new file mode 100644 index 0000000..f1b56e4 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/HenchmenModes.html @@ -0,0 +1,18 @@ + + + +Shoot the Henchmen Modes ramp to begin the lit henchmen mode. The lit mode can be changed via the Pop Bumpers or Goldfinger target.
+The Henchmen Modes are:
+Completing a mode awards a Smart Missile.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/HerMajestysSecretService.html b/Tables/JamesBond007Premium/FeatureContent/HerMajestysSecretService.html new file mode 100644 index 0000000..247ec59 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/HerMajestysSecretService.html @@ -0,0 +1,8 @@ + + + +Complete all mini-wizard modes to light this final wizard mode. Can be started by shooting the villains or henchmen ramp.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/HighStakes.html b/Tables/JamesBond007Premium/FeatureContent/HighStakes.html new file mode 100644 index 0000000..e640329 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/HighStakes.html @@ -0,0 +1,8 @@ + + + +High Stakes mystery awards become lit when B-O-N-D Letters are completed an even number of times. Collect at the left eject.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/Inlanes.html b/Tables/JamesBond007Premium/FeatureContent/Inlanes.html new file mode 100644 index 0000000..5737884 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/Inlanes.html @@ -0,0 +1,8 @@ + + + +WIP
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/JetpackMultiball.html b/Tables/JamesBond007Premium/FeatureContent/JetpackMultiball.html new file mode 100644 index 0000000..41074e9 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/JetpackMultiball.html @@ -0,0 +1,12 @@ + + + +Left eject shots advance Jetpack Multiball.
+Begin Jetpack Multiball by shooting the left ramp once fully lit. The amount of eject and ramp shots required increases for subsequent Jetpack Multiballs.
+When the multiball begins, shoot the center lane to lock in a jackpot value. This value decreases over time while not locked. Smart Missiles may be used to complete this shot.
+After enough jackpot shots are hit, shoot the left ramp for a double jackpot. Shoot the Dragon Tank Target while the Bond figure passes over it, causing the ball to land on the target above, which activates the Super Jackpot and awards and Add-A-Ball.
+Jackpots re-light and this can process can be repeated but this time with the Bond figure being controlled by the flippers.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/MI6Lanes.html b/Tables/JamesBond007Premium/FeatureContent/MI6Lanes.html new file mode 100644 index 0000000..34f4650 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/MI6Lanes.html @@ -0,0 +1,8 @@ + + + +Complete MI6 Lanes to increase your end of ball bonus multiplier.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/Modes.html b/Tables/JamesBond007Premium/FeatureContent/Modes.html new file mode 100644 index 0000000..1371cfd --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/Modes.html @@ -0,0 +1,24 @@ + + + +There are 24 different modes spread across four different groups. Completing all six in a single group qualifies a wizard mode.
+Completing modes awards Smart Missiles.
+Starting one Villain Mode, one Henchmen Mode, Bird 1 Multiball, and Jetpack Multiball lights Bond...James Bond Multiball
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/Multiballs.html b/Tables/JamesBond007Premium/FeatureContent/Multiballs.html new file mode 100644 index 0000000..1c550e2 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/Multiballs.html @@ -0,0 +1,13 @@ + + + +Both of these multiballs can run during modes.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/PopBumpers.html b/Tables/JamesBond007Premium/FeatureContent/PopBumpers.html new file mode 100644 index 0000000..308cbdc --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/PopBumpers.html @@ -0,0 +1,9 @@ + + + +Pop Bumper hits change the lit Villain mode
+Shoot the Pop Bumpers multiple times to qualify its Q Branch mode (Radioactive Reconnaissance).
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/QBranch.html b/Tables/JamesBond007Premium/FeatureContent/QBranch.html new file mode 100644 index 0000000..e26cfe7 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/QBranch.html @@ -0,0 +1,18 @@ + + + +Qualify Q Branch modes by shooting the following repeatedly:
Begin Q Branch by shooting the DB5 eject.
+Completing a mode awards a Smart Missile.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/RightOrbit.html b/Tables/JamesBond007Premium/FeatureContent/RightOrbit.html new file mode 100644 index 0000000..2c8e360 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/RightOrbit.html @@ -0,0 +1,8 @@ + + + +Shoot the Right Orbit multiple times to qualify its Q Branch mode (Attache Case).
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/Rocket.html b/Tables/JamesBond007Premium/FeatureContent/Rocket.html new file mode 100644 index 0000000..13d78d9 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/Rocket.html @@ -0,0 +1,8 @@ + + + +Shoot the Rocket multiple times to qualify its Q Branch mode (Little Nellie).
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/RocketLane.html b/Tables/JamesBond007Premium/FeatureContent/RocketLane.html new file mode 100644 index 0000000..95ab4fe --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/RocketLane.html @@ -0,0 +1,8 @@ + + + +WIP
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/SPECTRELetters.html b/Tables/JamesBond007Premium/FeatureContent/SPECTRELetters.html new file mode 100644 index 0000000..76bb92c --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/SPECTRELetters.html @@ -0,0 +1,9 @@ + + + +WIP
+Completing a mode awards a Smart Missile.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/SkillShots.html b/Tables/JamesBond007Premium/FeatureContent/SkillShots.html new file mode 100644 index 0000000..727d88c --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/SkillShots.html @@ -0,0 +1,23 @@ + + + +Plunge the ball in the following locations to be awarded a skill shot:
+Hold the left flipper and full plunge to attempt a super skill shot on any of the following unique flashing purple shots:
+These will award a Smart Missile.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/Slings.html b/Tables/JamesBond007Premium/FeatureContent/Slings.html new file mode 100644 index 0000000..8d5b47e --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/Slings.html @@ -0,0 +1,8 @@ + + + +WIP
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/SmartMissiles.html b/Tables/JamesBond007Premium/FeatureContent/SmartMissiles.html new file mode 100644 index 0000000..c8863a2 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/SmartMissiles.html @@ -0,0 +1,8 @@ + + + +Smart Missiles can be used by pressing the Action Button while it is lit blue. These spot a shot for you.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/FeatureContent/VillainModes.html b/Tables/JamesBond007Premium/FeatureContent/VillainModes.html new file mode 100644 index 0000000..97cc3d7 --- /dev/null +++ b/Tables/JamesBond007Premium/FeatureContent/VillainModes.html @@ -0,0 +1,18 @@ + + + +Shoot the Villain Modes ramp to begin the lit villain mode. The lit mode can be changed via the Pop Bumpers or Goldfinger target.
+The Villain Modes are:
+Completing a mode awards a Smart Missile.
+ + \ No newline at end of file diff --git a/Tables/JamesBond007Premium/JamesBond007Premium-Inkscape.svg b/Tables/JamesBond007Premium/JamesBond007Premium-Inkscape.svg new file mode 100644 index 0000000..4ab0e23 --- /dev/null +++ b/Tables/JamesBond007Premium/JamesBond007Premium-Inkscape.svg @@ -0,0 +1,790 @@ + + + + diff --git a/Tables/JamesBond007Premium/JamesBond007Premium.svg b/Tables/JamesBond007Premium/JamesBond007Premium.svg new file mode 100644 index 0000000..e3cea66 --- /dev/null +++ b/Tables/JamesBond007Premium/JamesBond007Premium.svg @@ -0,0 +1,699 @@ + + + + diff --git a/Tables/JamesBond007Premium/logo.png b/Tables/JamesBond007Premium/logo.png new file mode 100644 index 0000000..c715b45 Binary files /dev/null and b/Tables/JamesBond007Premium/logo.png differ diff --git a/Tables/JamesBond007Premium/main.html b/Tables/JamesBond007Premium/main.html new file mode 100644 index 0000000..fb71f42 --- /dev/null +++ b/Tables/JamesBond007Premium/main.html @@ -0,0 +1,756 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + +