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A consistent and unique set of art is useful for many games. Multiple sets are even more useful. This is a quick list of artwork for MTSec. Here are a few ideas for basic concepts for a lot of the art. Note this is purely a suggestion, however a consistent style allows users to quickly identify the different visual elements.

Table of Contents

Resources

Uranium
Dull Grey metal (when oxidizes). (Wikipedia)
Could also be a glowing green for the cheezy look.
Thorium
Silvery white metal. (Wikipedia)
Cerium
Silvery Metal. (Wikipedia)
Enriched Uranium
Yellow (think yellowcake - it is really dull gray in it's pure form). (Wikipedia)
Massivium
(Fictional) Blue.
Antiparticle
Green (probably in containment field)
Antimatter
Purple (also in some containment field).

Epyon's set

<gallery> Image:Tp_mtsec_resources_uranium.png|Uranium Image:Tp_mtsec_resources_thorium.png|Thorium Image:Tp_mtsec_resources_cerium.png|Cerium Image:Tp_mtsec_resources_massivium.png|Massivium Image:Tp_mtsec_resources_euranium.png|Enriched Uranium Image:Tp_mtsec_resources_antimatter.png|Antimatter Image:Tp_mtsec_resources_antiparticle.png|Antiparticle </gallery>

Ships

Scout
Small and fast.
Battle Scout
As scout, but a with obvious weapon mount.
Advanced Battle Scout
A sleeker version of above.
Frigate
Small fast ship.
Battle Frigate
Armed version of above.
Destroyer
Nice balance of weapons to design.
Battle Destroyer
Heavily armed Destroyer
Battleship
Lots of weapons and armor - big
Dreadnought
Big, scary, nasty... largest 'ship'. Armed to the teeth.
Argonaut
Space Station - A ship with so many weapons there is no place left to put engines.

Missiles

Missiles are meant to be fast, and hard to avoid. As the missile gets larger it should have an obviously larger payload. A marking of the appropriate type should be present on each.

Alpha (α/Α)
Beta (β/Β)
Gamma (γ/Γ)
Delta (δ/Δ)
Epsilon (ε/Ε)

Torpedoes

Torps should have a distinct style to missiles, for instance a lack of fins in comparison, or a distinctly different color and shape. Obviously the payload and size of the torp gets larger as they go up.

Omega (ω/Ω)
Upsilon (υ/Υ)
Tau (τ/Τ)
Sigma (σ/Σ)
Rho (ρ/Ρ)
Xi (ξ/Ξ)

Components

Launch Tube
One of 11 varieties - one for each missile & torp. Should contain a marking for appropriate weapon type.
Missile Rack
Five types. Each holds 2 missiles. Type of missile should be shown.
Torpedo Rack
Surprisingly, there are 6 types. Each holds 2 torps. Type of torpedo should be shown.
Armor
Armor plating.
Colonization Module
A clearly large unit containing everything necessary to set up civilization.
Hull
10 types of hull, one for each ship type (defining the ship type?).