A consistent and unique set of art is useful for many games. Multiple sets are even more useful. This is a quick list of artwork for MTSec. Here are a few ideas for basic concepts for a lot of the art. Note this is purely a suggestion, however a consistent style allows users to quickly identify the different visual elements.
- Uranium
- Dull Grey metal (when oxidizes). (Wikipedia)
- Could also be a glowing green for the cheezy look.
- Thorium
- Silvery white metal. (Wikipedia)
- Cerium
- Silvery Metal. (Wikipedia)
- Enriched Uranium
- Yellow (think yellowcake - it is really dull gray in it's pure form). (Wikipedia)
- Massivium
- (Fictional) Blue.
- Antiparticle
- Green (probably in containment field)
- Antimatter
- Purple (also in some containment field).
Epyon's set
<gallery> Image:Tp_mtsec_resources_uranium.png|Uranium Image:Tp_mtsec_resources_thorium.png|Thorium Image:Tp_mtsec_resources_cerium.png|Cerium Image:Tp_mtsec_resources_massivium.png|Massivium Image:Tp_mtsec_resources_euranium.png|Enriched Uranium Image:Tp_mtsec_resources_antimatter.png|Antimatter Image:Tp_mtsec_resources_antiparticle.png|Antiparticle </gallery>
- Scout
- Small and fast.
- Battle Scout
- As scout, but a with obvious weapon mount.
- Advanced Battle Scout
- A sleeker version of above.
- Frigate
- Small fast ship.
- Battle Frigate
- Armed version of above.
- Destroyer
- Nice balance of weapons to design.
- Battle Destroyer
- Heavily armed Destroyer
- Battleship
- Lots of weapons and armor - big
- Dreadnought
- Big, scary, nasty... largest 'ship'. Armed to the teeth.
- Argonaut
- Space Station - A ship with so many weapons there is no place left to put engines.
Missiles are meant to be fast, and hard to avoid. As the missile gets larger it should have an obviously larger payload. A marking of the appropriate type should be present on each.
- Alpha (α/Α)
- Beta (β/Β)
- Gamma (γ/Γ)
- Delta (δ/Δ)
- Epsilon (ε/Ε)
Torps should have a distinct style to missiles, for instance a lack of fins in comparison, or a distinctly different color and shape. Obviously the payload and size of the torp gets larger as they go up.
- Omega (ω/Ω)
- Upsilon (υ/Υ)
- Tau (τ/Τ)
- Sigma (σ/Σ)
- Rho (ρ/Ρ)
- Xi (ξ/Ξ)
- Launch Tube
- One of 11 varieties - one for each missile & torp. Should contain a marking for appropriate weapon type.
- Missile Rack
- Five types. Each holds 2 missiles. Type of missile should be shown.
- Torpedo Rack
- Surprisingly, there are 6 types. Each holds 2 torps. Type of torpedo should be shown.
- Armor
- Armor plating.
- Colonization Module
- A clearly large unit containing everything necessary to set up civilization.
- Hull
- 10 types of hull, one for each ship type (defining the ship type?).