After we have a library that can “talk” as defined in the protocol we also need an easy way to make the library actually communicate. That's where a client comes into play. A client is usually a nice graphical user interface which makes it easy for a player to connect to a game server, see status of his galactic empire and issue orders to various objects in the game.
Name | Maintainer | Language | Code | Notes |
---|---|---|---|---|
galaxie | Brett Nash (nash) | C | Git | |
parsek | Jure Repinc (JLP) | C++ | Git | |
tpclient-pywx | Tim Ansell (mithro) | Python | Git |
Name | Maintainer | Language | Code | Notes |
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tpclient-pyogre | Eugene Tan (jmtan) | Python | Git |
Name | Maintainer | Language | Code | Notes |
---|---|---|---|---|
tpclient-cpptext | C++ | Git | ||
tpclient-pytext | Python | Git |
Name | Maintainer | Language | Code | Notes |
---|---|---|---|---|
tpclient-pyweb | Derek Payton (dmpayton) | Python | Git |