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"Turn System" might be too ambitious, but there are too many side effects in the current way we set up the Next Player.
My idea now: ☑ start level ☑ read level ☑ create queue of player types (in Helpers) ☑ display required swipes [ ] #35 Start button ☑ get player else game over [ ] #36 update visual queue ☑ play player ☑ player is floored ☑ #32 ensure player is in an exact spot ☑ update Helpers.board to know where player is
The text was updated successfully, but these errors were encountered:
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"Turn System" might be too ambitious, but there are too many side effects in the current way we set up the Next Player.
My idea now:
☑ start level
☑ read level
☑ create queue of player types (in Helpers)
☑ display required swipes
[ ] #35 Start button
☑ get player else game over
[ ] #36 update visual queue
☑ play player
☑ player is floored
☑ #32 ensure player is in an exact spot
☑ update Helpers.board to know where player is
The text was updated successfully, but these errors were encountered: