From 6737f91383be0ce91dcdc85c859f5cdb95e9aa66 Mon Sep 17 00:00:00 2001 From: Takamasa Horibe Date: Wed, 10 Jan 2024 20:01:12 +0900 Subject: [PATCH] update Signed-off-by: Takamasa Horibe --- .../src/random_scenario/random002-odaiba.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mock/cpp_mock_scenarios/src/random_scenario/random002-odaiba.cpp b/mock/cpp_mock_scenarios/src/random_scenario/random002-odaiba.cpp index f819b3ecf80..aa4af421e58 100644 --- a/mock/cpp_mock_scenarios/src/random_scenario/random002-odaiba.cpp +++ b/mock/cpp_mock_scenarios/src/random_scenario/random002-odaiba.cpp @@ -394,8 +394,8 @@ class RandomScenario : public cpp_mock_scenarios::CppScenarioNode // === 以下、egoが特定のレーンに近づいたらNPCを生成する === // 静止物体を生成。位置はランダム、数もランダム。 - spawnRoadParkingVehicles(176671, randomInt(4, 4), DIRECTION::CENTER); // unstable - spawnRoadParkingVehicles(176640, randomInt(4, 4), DIRECTION::CENTER); // unstable + spawnRoadParkingVehicles(176671, randomInt(4, 4), DIRECTION::VERY_LEFT); // unstable + spawnRoadParkingVehicles(176640, randomInt(4, 4), DIRECTION::VERY_LEFT); // unstable spawnRoadParkingVehicles(176148, randomInt(0, 4), DIRECTION::LEFT); // unstable spawnRoadParkingVehicles(176193, randomInt(0, 4), DIRECTION::LEFT); // spawnRoadParkingVehicles(1501, randomInt(0, 4), DIRECTION::RIGHT); // stuck多し