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Encounter/Spawn System #12

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tinygiant98 opened this issue Jan 6, 2021 · 1 comment
Open

Encounter/Spawn System #12

tinygiant98 opened this issue Jan 6, 2021 · 1 comment

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@tinygiant98
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Keep ideas and requirements for the spawn system here. Looking possibly updating and using ASG or NESS, or, if necessary, starting from scratch. Depends on the requirements we find here.

@TondenOckay
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A system that has a common and rare list for each terrain. So that we can randomly spawn appropriate encounters for all the different terrains.

Features:

  • Randomly spawn Monsters from different lists (Common and Rare) for each terrain
  • Ability to “adjust” for level encounters
  • Option to have boss dependant spawns
  • TAG change at spawn in option
  • Extra spawn in and Despawn script options
  • Bioware Encounter cleanup
  • Global script access for OnEnter and OnExit events
  • Corpse and Lootable containers
  • Spawn in single and or multiple monsters out of one spawn point
    Spawn in placeables or items
    Chance to spawn vs time of day Dawn, Day, Dusk, and Night
    Min and Max level ranges

Here is a link to a system that does a lot of what I have listed just not everything.
https://neverwintervault.org/project/nwn1/script/asg-spawn-kit-15

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