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board.rb
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require_relative "display.rb"
require_relative "cursorable.rb"
require_relative "piece"
require_relative "empty_piece"
require_relative "bishop"
require_relative "rook"
require_relative "queen"
require_relative "king"
require_relative "knight"
require_relative "pawn"
class Board
attr_reader :captured_white, :captured_black, :current_color
def initialize(new_game = true, grid = nil)
if new_game
@grid = populate
@captured_white = []
@captured_black = []
@current_color = :white
else
@grid = grid
end
end
def populate
pop_grid = Array.new(8){Array.new(8)}
pop_grid.each_with_index do |row,row_idx|
row.each_with_index do |el, col_idx|
pop_grid[row_idx][col_idx] = EmptyPiece.new(self,[row_idx,col_idx])
end
end
pop_grid[0][0] = Rook.new(self, [0,0], :black)
pop_grid[0][1] = Knight.new(self, [0,1], :black)
pop_grid[0][2] = Bishop.new(self, [0,2], :black)
pop_grid[0][3] = King.new(self, [0,3], :black)
pop_grid[0][4] = Queen.new(self, [0,4], :black)
pop_grid[0][5] = Bishop.new(self, [0,5], :black)
pop_grid[0][6] = Knight.new(self, [0,6], :black)
pop_grid[0][7] = Rook.new(self, [0,7], :black)
pop_grid[1][0] = Pawn.new(self, [1,0], :black)
pop_grid[1][1] = Pawn.new(self, [1,1], :black)
pop_grid[1][2] = Pawn.new(self, [1,2], :black)
pop_grid[1][3] = Pawn.new(self, [1,3], :black)
pop_grid[1][4] = Pawn.new(self, [1,4], :black)
pop_grid[1][5] = Pawn.new(self, [1,5], :black)
pop_grid[1][6] = Pawn.new(self, [1,6], :black)
pop_grid[1][7] = Pawn.new(self, [1,7], :black)
pop_grid[7][0] = Rook.new(self, [7,0], :white)
pop_grid[7][1] = Knight.new(self, [7,1], :white)
pop_grid[7][2] = Bishop.new(self, [7,2], :white)
pop_grid[7][3] = King.new(self, [7,3], :white)
pop_grid[7][4] = Queen.new(self, [7,4], :white)
pop_grid[7][5] = Bishop.new(self, [7,5], :white)
pop_grid[7][6] = Knight.new(self, [7,6], :white)
pop_grid[7][7] = Rook.new(self, [7,7], :white)
pop_grid[6][0] = Pawn.new(self, [6,0], :white)
pop_grid[6][1] = Pawn.new(self, [6,1], :white)
pop_grid[6][2] = Pawn.new(self, [6,2], :white)
pop_grid[6][3] = Pawn.new(self, [6,3], :white)
pop_grid[6][4] = Pawn.new(self, [6,4], :white)
pop_grid[6][5] = Pawn.new(self, [6,5], :white)
pop_grid[6][6] = Pawn.new(self, [6,6], :white)
pop_grid[6][7] = Pawn.new(self, [6,7], :white)
pop_grid
end
def move(start,end_pos)
raise NoPieceError unless piece_exist?(start)
move_piece = @grid[start[0]][start[1]]
raise WrongColorError unless move_piece.color == @current_color
raise CantMoveIntoCheckError if move_piece.in_check?(end_pos)
if move_piece.is_a?(King) && move_piece.can_castle
if end_pos[1] == 1 || end_pos[1] == 5
raise CannotCastleInCheckError if check?(move_piece.color)
end
end
self.valid_move?(move_piece, start, end_pos)
@grid[start[0]][start[1]] = EmptyPiece.new(self,[start[0],start[1]])
if piece_exist?(end_pos)
captured = piece_at_position(end_pos)
captured.color == :white ? @captured_white << captured.mark : @captured_black << captured.mark
end
@grid[end_pos[0]][end_pos[1]] = move_piece
move_piece.update_pos(end_pos, true)
end
def move_rook_castling(rook,start,new_pos)
self[start] = EmptyPiece.new(self,start)
self[new_pos] = rook
rook.update_pos(new_pos)
end
def swap_color
@current_color = other_color(@current_color)
end
def move!(start,end_pos)
raise NoPieceError unless piece_exist?(start)
move_piece = @grid[start[0]][start[1]]
@grid[start[0]][start[1]] = EmptyPiece.new(self,[start[0],start[1]])
@grid[end_pos[0]][end_pos[1]] = move_piece
move_piece.update_pos(end_pos)
end
def dup
new_grid = Array.new(8){Array.new(8)}
new_board = self.class.new(false, new_grid)
@grid.each_with_index do |row, i|
row.each_with_index do |el, j|
new_grid[i][j] = el.class.new(new_board, [i, j], el.color)
end
end
new_board
end
def find_king(color)
pieces(color).each do |piece|
return piece.position if piece.is_a?(King)
end
return "Error finding king..."
end
def check?(color)
king_position = find_king(color)
other_color = other_color(color)
@grid.flatten.any? do |el|
el.color == other_color && el.valid_move?(king_position)
end
end
def checkmate?(color)
return false unless check?(color)
pieces(color).all? do |piece|
piece.moves.all? do |move|
piece.in_check?(move)
end
end
end
def other_color(color)
if color == :white
return :black
else
return :white
end
end
def valid_move?(piece, start, end_pos)
raise InvalidMoveError if start == end_pos
unless piece.valid_move?(end_pos)
raise InvalidMoveError
end
end
def piece_exist?(pos)
return false unless in_bounds?(pos)
@grid[pos[0]][pos[1]].class != EmptyPiece
end
def piece_at_position(pos)
@grid[pos[0]][pos[1]]
end
def [](pos)
row,col = pos
@grid[row][col]
end
def []=(pos, piece)
row,col = pos
@grid[row][col] = piece
end
def rows
@grid
end
def in_bounds?(pos)
return false if pos.nil?
pos.all? { |x| (0..7).include?(x) }
end
def pieces(color)
@grid.flatten.select {|piece| piece.color == color}
end
end
class NoPieceError < StandardError
end
class InvalidMoveError < StandardError
end
class CantMoveIntoCheckError < StandardError
end
class WrongColorError < StandardError
end
class CannotCastleInCheckError < StandardError
end