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FoldingContainer.h
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/*
Copyright (c) 2006 Tristan Lorach ([email protected])
All rights reserved.
Redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the following
disclaimer.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#if !defined(AFX_FOLDINGCONTAINER_H__61C6794E_9AA4_46E0_8617_FEDD72CF38E3__INCLUDED_)
#define AFX_FOLDINGCONTAINER_H__61C6794E_9AA4_46E0_8617_FEDD72CF38E3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FoldingContainer.h : header file
//
#include "ISvcUI.h"
#include "IWindowImplementation.h"
#include <vector>
using namespace std;
/////////////////////////////////////////////////////////////////////////////
// FoldingContainer dialog
class FoldingContainer : public IWindowImpl<FoldingContainer>, public CDialog, public IWindowFolding//, public ISmartRef
{
// Construction
public:
/// \name Factory stuff
//@{
DECL_OBJECTDESC_VARIABLE();
static const void *NewObjectFunc(size_t lparam1, size_t lparam2); // DECL_NEWOBJECTFUNC(CTabWnd, IWindowLog);
//@}
IMPLSMARTREF();
BEGINQUERYINTERFACE();
QIMAPITF(IWindowFolding)
QIMAPITF(IWindowContainer)
QIMAPITF(IWindow)
ENDQUERYINTERFACE();
virtual ~FoldingContainer();
FoldingContainer(CWnd* pParent = NULL); // standard constructor
struct TWindows
{
TWindows(IWindow *_itf, CWnd *_cwnd) : itf(_itf), cwnd(_cwnd) {}
SmartPtr<IWindow> itf;
CWnd *cwnd;
};
vector<TWindows> m_controls;
int m_width, m_height;
int m_prevhscroll, m_prevvscroll;
bool m_unfolded;
// Dialog Data
//{{AFX_DATA(FoldingContainer)
enum { IDD = IDD_FOLDINGCONTAINER };
CStatic m_vline;
CButton m_check;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(FoldingContainer)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(FoldingContainer)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnCheck();
virtual BOOL OnInitDialog();
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
/// \name DECLARE_IWINDOW_IMPL methods : we need a custom SetTitle()
//@{
DECLARE_IWINDOW_IMPL_NOSETTITLE(FoldingContainer)
virtual IWindow* SetTitle(LPCSTR title);
virtual IWindow* GetTitle(char * title, int maxlen);
virtual IWindowContainer *AsWindowContainer(){ return this; };
virtual IWindowFolding *AsWindowFolding(){ return this; };
virtual IWindowConsole *AsWindowConsole() { return NULL; };
virtual IWindowHandler *AsWindowHandler() { return NULL; };
virtual IWindowLog *AsWindowLog() { return NULL; };
virtual IWindowSplitter *AsWindowSplitter() { return NULL; };
virtual IProgressBar *AsProgressBar() { return NULL; };
virtual IControlCombo *AsControlCombo() { return NULL; };
virtual IControlListBox *AsControlListBox() { return NULL; };
virtual IControlScalar *AsControlScalar() { return NULL; };
virtual IControlString *AsControlString() { return NULL; };
virtual IControlLabel *AsControlLabel() { return NULL; };
virtual IControlToolbar *AsControlToolbar() { return NULL; };
virtual IControlVector *AsControlVector() { return NULL; };
virtual IControlStatic *AsControlStatic() { return NULL; };
virtual IControlScalar *AsControlBoolean() { return NULL; };
virtual IControlScalar *AsControlCheck() { return NULL; };
virtual IWindow *AsControlButton() { return NULL; };
virtual IControlVector *AsControlColor() { return NULL; };
//@}
/// \name From IWindowContainer
//@{
virtual int GetNumItems();
virtual IWindowContainer* AddItem(LPCSTR title, IWindow *lpWnd, bool bUpdateComponents);
//virtual IWindowContainer* AddItem(LPCSTR title, LPCSTR windowname, bool bUpdateComponents=false);
virtual IWindowContainer* RemoveItem(int Itemnum, IWindow **lpWnd=NULL, bool bUpdateComponents=false);
virtual IWindowContainer* RemoveItem(IWindow *lpWnd, bool bUpdateComponents);
virtual IWindowContainer* SelectItem(int Itemnum);
virtual IWindowContainer* SelectItem(IWindow *pw);
virtual IWindow* GetItemNum(int Itemnum);
virtual bool UnFold(bool bYes);
virtual bool isUnFolded();
virtual void Refresh();
//@}
private:
int UpdatePositions(bool resizeme=true);
//void CalcSize(int cx, int cy);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FOLDINGCONTAINER_H__61C6794E_9AA4_46E0_8617_FEDD72CF38E3__INCLUDED_)